redstilo

VE
235 matches tracked 14 matches in 30 days
Last updated:

How does redstilo play?

Rating 0.44 (from 16 matches) K/R 0.37 ADR 45.2 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.17 ConsistencyShare of matches with at least a normal rating (0.90 and up). 0%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 0% weak 0.75 to 0.89 6% very weak below 0.75 94%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−5.0 pp better than 6%
Opening duels won 30%−14 pp better than 3%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−8 pp better than 9%
Clutch 1v2 won 13%−6 pp better than 25%
Clutch kills per match 0.8−0.6 better than 9%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−8 pp better than 12%
AWP share of kills 1%−9 pp better than 14%
K/D 0.47−0.35 better than 1%
Pistol kills per match 0.8
Knife kills 3 in 235 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 5.4%−5.9 pp better than 1%
Rounds with 3K 0.5%−2.4 pp better than 1%
MVPs per match 0.9−0.8 better than 4%
4Ks and aces 1x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−5 pp better than 32%
Utility damage per round 4.6+1.4 better than 81%
Enemies flashed per round 0.03−0.18 better than 9%
Rounds with a death 79%+3.0 pp better than 21%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
ADR +4.4, Headshots +3 pp
= Stayed the same
K/R at 0.38
▼ Got worse
Win rate −6 pp, ELO −95

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.36
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.39. Last 3 months: 0.38 (at the start 0.35).

Patterns

From the last 235 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −51 ELO
38 matches · 32% wins
On Mirage −49 ELO
68 matches · 50% wins
On Cache −30 ELO
20 matches · 30% wins

redstilo loses the most ELO on Inferno: −51 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.80 · Anubis
  2. Most kills in a match: 22 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
54% better than 76%
0.39 better than 3%
47.3 better than 3%
0.40–
27% of 195 duels better than 4%
32% of 38 situations better than 41%
Mirage68
50% better than 66%
0.36 better than 1%
43.8 better than 1%
0.37–
27% of 220 duels better than 3%
17% of 36 situations better than 11%
Inferno38
32% better than 7%
0.37 better than 1%
46.9 better than 1%
0.51–
32% of 111 duels better than 4%
31% of 13 situations better than 36%
Cache20
30% –
0.34 –
41.3 –
0.37–
39% of 38 duels –
40% of 5 situations –
Anubis12
50% –
0.36 –
40.7 –
0.68–
31% of 26 duels –
0% of 4 situations –
Ancient5
40% –
0.35 –
38.5 –
0.29–
33% of 6 duels –
0% of 1 situations –
Nuke3
0% –
0.38 –
49.1 –
-
38% of 8 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How redstilo plays

Across 235 matches redstilo averages K/R 0.37 and ADR 45.2; the rating across the 16 rated matches is 0.44. Biggest strength: Utility damage per round at 4.6. That is better than 81% of players on level 1. Most room to improve: Damage per round (ADR) at 45.2. That is better than only 1% of players on level 1. On average 8.3 kills per match, 31% of them headshots. The strongest map is Dust 2 with a 54% win rate in 87 matches. In 0 of 16 matches the rating was 1.10 or higher (0%), in 16 it was below 0.90. In 171 matches with detailed stats: 1 4Ks and 1 aces. Best month by rating: September 2026 at 0.44. redstilo loses the most ELO on Inferno (−51 ELO, win rate 32%). Things go best in match 2 of the day (−19 ELO, win rate 53%). Improved over the last three months: ADR +4.4, Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −95. Unchanged in recent months: K/R at 0.38. Last 30 days: 14 matches, win rate 43%, ELO balance −56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.