redrum_hk

Hong Kong
On FACEIT since 2021 366 matches tracked 142 matches in 30 days
ELO ▼ 215
2,189
30-day peak: 2,404
Rank OCE ▲ 17 places
#713
Hong Kong #6 in Hong Kong
30 days · prev. #730 · best #417
Last updated:
Next update possible in 1h 17m

How does redrum_hk play?

Rating 0.92 (from 193 matches) K/R 0.64 ADR 72.3 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.7 from the last 193

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 30x 4K, 3 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, ADR at 72.1
▼ Got worse
Win rate −10 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −251 ELO
59 matches · 44% win rate
In match 4 of the day −108 ELO
29 matches · 28% win rate
Between 12:00 and 18:00 −218 ELO, win rate 42%
On Saturdays −78 ELO, win rate 30%

redrum_hk loses the most ELO on Dust 2: −251 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
44% better than 23%
0.69 better than 27%
73.8 better than 16%
0.98 better than 32%
47% of 187 duels better than 27%
32% of 31 situations better than 34%
Mirage43
49% better than 41%
0.60 better than 3%
68.3 better than 4%
0.83 better than 3%
45% of 150 duels better than 18%
36% of 22 situations better than 44%
Ancient31
52% better than 47%
0.71 better than 34%
79.2 better than 37%
0.95 better than 24%
51% of 129 duels better than 47%
44% of 16 situations better than 67%
Anubis23
39% better than 13%
0.66 better than 18%
76.9 better than 32%
0.93 better than 19%
49% of 81 duels better than 39%
45% of 11 situations better than 70%
Inferno16
50% better than 39%
0.65 better than 11%
72.9 better than 13%
0.92 better than 12%
48% of 62 duels better than 29%
36% of 11 situations better than 41%
Cache11
55% -
0.59 -
63.4 -
0.79-
37% of 57 duels -
50% of 4 situations -
Nuke10
60% -
0.78 -
86.8 -
1.05-
58% of 60 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How redrum_hk plays

Across 366 matches redrum_hk averages K/R 0.64 and ADR 72.3; the rating across the 193 rated matches is 0.92. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 54 of 193 matches the rating was 1.10 or higher (28%), in 97 it was below 0.90. In 323 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. redrum_hk loses the most ELO on Dust 2 (−251 ELO, win rate 44%). Things go best from match 5 of the day (+63 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, −43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −110. Unchanged in recent months: K/R at 0.64, ADR at 72.1. Last 30 days: 142 matches, win rate 46%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.