rediser

Ukraine
On FACEIT since 2019 355 matches tracked 182 matches in 30 days
ELO ▲ 506
3,338
30-day peak: 3,505
Rank EU ▼ 929 places
#2,101
Ukraine #139 in Ukraine
30 days · prev. #1,172 · best #1,004
Last updated:

How does rediser play?

Rating 1.08 K/R 0.78 ADR 84.2 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 355 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 83x 4K, 3 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether rediser is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 355 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −249 ELO
24 matches · 33% win rate
On Ancient −148 ELO
77 matches · 52% win rate
On Wednesdays −126 ELO, win rate 50%

rediser loses the most ELO on Cache: −249 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 2.83 · Mirage

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 64%
0.79 better than 63%
83.8 better than 58%
1.08 better than 54%
54% of 475 duels better than 58%
29% of 45 situations better than 20%
Ancient77
52% better than 37%
0.80 better than 70%
87.2 better than 74%
1.09 better than 60%
53% of 391 duels right on the average
34% of 47 situations better than 40%
Dust 273
63% better than 79%
0.80 better than 69%
83.5 better than 57%
1.11 better than 61%
50% of 364 duels better than 35%
32% of 38 situations better than 29%
Anubis57
60% better than 67%
0.80 better than 71%
87.4 better than 77%
1.10 better than 61%
50% of 304 duels better than 35%
48% of 27 situations better than 71%
Cache24
33% better than 1%
0.71 better than 16%
74.8 better than 11%
0.94 better than 6%
40% of 131 duels better than 2%
25% of 12 situations better than 19%
Inferno16
38% better than 2%
0.81 better than 61%
85.8 better than 53%
1.08 better than 37%
54% of 76 duels better than 38%
29% of 7 situations better than 27%
Nuke8
50% -
0.65 -
71.4 -
0.92-
35% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rediser plays

Across 355 matches rediser averages K/R 0.78, ADR 84.2 and a rating of 1.08. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 73 matches. In 160 of 355 matches the rating was 1.10 or higher (45%), in 112 it was below 0.90. In 355 matches with detailed stats: 83 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. rediser loses the most ELO on Cache (−249 ELO, win rate 33%). Things go best on Anubis (+198 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, −34 ELO. Last 30 days: 182 matches, win rate 54%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.