reddbull

Russia
On FACEIT since 2020 118 matches tracked 118 matches in 30 days
ELO ▲ 210
3,226
30-day peak: 3,226
Rank EU ▲ 998 places
#3,178
Russia #885 in Russia
30 days · prev. #4,176 · best #2,808
Last updated:
Next update possible in 1h 31m

How does reddbull play?

Rating 1.05 K/R 0.74 ADR 80.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 118 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.7
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 28x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether reddbull is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
22 matches · 50% win rate
On Mirage −17 ELO
23 matches · 57% win rate
Between 12:00 and 18:00 −132 ELO, win rate 48%

reddbull loses the most ELO on Anubis: −35 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 47%
0.79 better than 63%
84.7 better than 62%
1.12 better than 63%
52% of 241 duels better than 46%
28% of 25 situations better than 21%
Mirage23
57% better than 60%
0.73 better than 34%
79.9 better than 37%
1.03 better than 37%
45% of 136 duels better than 11%
8% of 12 situations better than 1%
Anubis22
50% better than 32%
0.71 better than 28%
76.9 better than 25%
1.00 better than 28%
45% of 122 duels better than 13%
50% of 14 situations better than 77%
Nuke13
69% -
0.71 -
77.4 -
0.99-
44% of 82 duels -
67% of 9 situations -
Ancient9
33% -
0.79 -
82.5 -
1.07-
47% of 49 duels -
20% of 5 situations -
Cache5
60% -
0.70 -
74.5 -
0.95-
51% of 37 duels -
-
Inferno5
80% -
0.69 -
77.4 -
0.99-
45% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reddbull plays

Across 118 matches reddbull averages K/R 0.74, ADR 80.6 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 48 of 118 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 118 matches with detailed stats: 28 4Ks and 5 aces. reddbull loses the most ELO on Anubis (−35 ELO, win rate 50%). Things go best on Dust 2 (+7 ELO, win rate 54%). Last 30 days: 118 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.