rec1se

Ukraine
On FACEIT since 2021 631 matches tracked 251 matches in 30 days
ELO ▲ 19
3,755
30-day peak: 4,020
Rank EU ▲ 150 places
#367
Ukraine #29 in Ukraine
30 days · prev. #517 · best #128
Last updated:

How does rec1se play?

Rating 1.26 (from 510 matches) K/R 0.87 ADR 89.0 from 631 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 510 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (456 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 42%+28 pp · Ø 14% better than 95%
K/D 1.35+0.23 · Ø 1.12 better than 90%
Pistol kills per match 3.0 from the last 510
Knife kills 18 in 510 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.6%).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 5.7%+1.1 pp · Ø 4.6% better than 81%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 139x 4K, 17 aces in 456 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 42%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 65%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.13, Headshots +7 pp
= Stayed the same
K/R at 0.87, ADR at 89.0, Win rate at 54%
▼ Got worse
ELO −466

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months unchanged at 0.87. Clearly above the average (0.79).

Patterns

From the last 510 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −207 ELO
49 matches · 51% win rate
In match 4 of the day −144 ELO
57 matches · 40% win rate
Between 6:00 and 12:00 −35 ELO, win rate 48%
On Thursdays −276 ELO, win rate 43%

rec1se loses the most ELO on Nuke: −207 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 510 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
57% better than 48%
0.84 better than 66%
84.8 better than 40%
1.22 better than 76%
61% of 640 duels better than 84%
33% of 87 situations better than 30%
Dust 2106
45% better than 12%
0.87 better than 76%
91.4 better than 74%
1.25 better than 78%
64% of 541 duels better than 88%
38% of 71 situations better than 45%
Ancient92
59% right on the average
0.89 better than 87%
89.3 better than 65%
1.28 better than 89%
60% of 402 duels better than 80%
50% of 64 situations better than 75%
Anubis90
58% right on the average
0.90 better than 89%
91.5 better than 78%
1.30 better than 91%
62% of 469 duels better than 85%
34% of 59 situations better than 39%
Nuke49
51% better than 38%
0.88 better than 87%
89.3 better than 78%
1.28 better than 93%
63% of 231 duels better than 96%
38% of 39 situations better than 45%
Cache20
50% -
0.80 -
81.3 -
1.22-
60% of 73 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rec1se plays

Across 631 matches rec1se averages K/R 0.87 and ADR 89.0; the rating across the 510 rated matches is 1.26. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 3,500+ ELO players. Averages 19.2 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 92 matches. In 332 of 510 matches the rating was 1.10 or higher (65%), in 80 it was below 0.90. In 456 matches with detailed stats: 139 4Ks and 17 aces. Best month by rating: August 2026 at 1.30. rec1se loses the most ELO on Nuke (−207 ELO, win rate 51%). Things go best on Ancient (+471 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +348 ELO. Improved over the last three months: Rating +0.13, Headshots +7 pp. Got weaker: ELO −466. Unchanged in recent months: K/R at 0.87, ADR at 89.0, Win rate at 54%. Last 30 days: 251 matches, win rate 50%, net ELO +710.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.