rec1se
How does rec1se play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (456 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (55%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (53%).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.6%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months unchanged at 0.87. Clearly above the average (0.79).
Rating, 1.00 is an average match
Best month: August 2026 with 1.30. Last 3 months: 1.27 (at the start 1.14). Well above the average (1.10).
Damage per round (ADR)
Best month: September 2026 with 91.9. Last 3 months: 89.0 (at the start 88.8). Slightly above the average (84.9).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 41% (at the start 34%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 54% (at the start 55%). Just above the average (53%).
Best month: July 2026 with 4,321. Last 3 months: 3,755 (at the start 4,221).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 510 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rec1se loses the most ELO on Nuke: −207 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Nuke
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.65 · Mirage
Maps in detail
from the last 510 matchesCompared with players on the same level who have at least 15 matches on the map.
How rec1se plays
Across 631 matches rec1se averages K/R 0.87 and ADR 89.0; the rating across the 510 rated matches is 1.26. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 3,500+ ELO players. Averages 19.2 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 92 matches. In 332 of 510 matches the rating was 1.10 or higher (65%), in 80 it was below 0.90. In 456 matches with detailed stats: 139 4Ks and 17 aces. Best month by rating: August 2026 at 1.30. rec1se loses the most ELO on Nuke (−207 ELO, win rate 51%). Things go best on Ancient (+471 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +348 ELO. Improved over the last three months: Rating +0.13, Headshots +7 pp. Got weaker: ELO −466. Unchanged in recent months: K/R at 0.87, ADR at 89.0, Win rate at 54%. Last 30 days: 251 matches, win rate 50%, net ELO +710.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.