rebmercenary

Kosovo
On FACEIT since 2023 161 matches tracked 146 matches in 30 days
Last updated:

How does rebmercenary play?

Rating 1.12 K/R 0.84 ADR 91.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 3 in 161 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 42x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether rebmercenary is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
22 matches · 50% win rate
On Mirage −6 ELO
52 matches · 54% win rate
Between 18:00 and 24:00 −29 ELO, win rate 48%
On Wednesdays −51 ELO, win rate 45%

rebmercenary loses the most ELO in match 1 of the day: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Cache
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 53%
0.83 better than 81%
91.5 better than 88%
1.11 better than 68%
49% of 340 duels better than 30%
35% of 17 situations better than 38%
Dust 249
57% better than 65%
0.85 better than 87%
91.9 better than 89%
1.17 better than 81%
52% of 345 duels right on the average
44% of 16 situations better than 66%
Ancient21
62% better than 77%
0.90 better than 95%
99.4 better than 97%
1.20 better than 88%
56% of 135 duels better than 72%
38% of 8 situations right on the average
Cache14
64% -
0.82 -
89.7 -
1.11-
51% of 78 duels -
100% of 2 situations -
Inferno13
46% -
0.74 -
81.5 -
0.93-
56% of 100 duels -
17% of 6 situations -
Anubis9
33% -
0.75 -
82.1 -
0.96-
47% of 59 duels -
100% of 2 situations -
Nuke3
67% -
0.92 -
104.2 -
1.28-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rebmercenary plays

Across 161 matches rebmercenary averages K/R 0.84, ADR 91.4 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 83 of 161 matches the rating was 1.10 or higher (52%), in 42 it was below 0.90. In 146 matches with detailed stats: 42 4Ks and 4 aces. rebmercenary loses the most ELO in match 1 of the day (−27 ELO, win rate 50%). Things go best on Ancient (+46 ELO, win rate 62%). Last 30 days: 146 matches, win rate 54%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.