reazennbtw

Russia
On FACEIT since 2018 136 matches tracked 33 matches in 30 days
ELO ▲ 22
2,276
30-day peak: 2,276
Rank EU
#108,508
Russia #30,821 in Russia
Last updated:

How does reazennbtw play?

Rating 1.03 (from 113 matches) K/R 0.72 ADR 77.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.0
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 76.8
▼ Got worse
Rating −0.10, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
24 matches · 29% win rate
In match 1 of the day −25 ELO
36 matches · 39% win rate
Between 12:00 and 18:00 +30 ELO, win rate 33%
On Mondays −30 ELO, win rate 35%

reazennbtw loses the most ELO in match 3 of the day: −60 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 46%
0.73 better than 47%
76.9 better than 29%
1.04 better than 53%
45% of 124 duels better than 18%
43% of 23 situations better than 64%
Mirage27
41% better than 14%
0.70 better than 30%
74.6 better than 19%
1.02 better than 46%
46% of 82 duels better than 21%
41% of 17 situations better than 59%
Ancient26
62% better than 79%
0.68 better than 18%
80.7 better than 46%
1.00 better than 37%
60% of 104 duels better than 90%
60% of 10 situations better than 91%
Nuke16
31% better than 1%
0.80 better than 72%
86.1 better than 74%
1.15-
60% of 47 duels better than 90%
42% of 12 situations better than 56%
Anubis12
58% -
0.69 -
77.2 -
1.00-
39% of 33 duels -
67% of 9 situations -
Inferno7
29% -
0.54 -
56.6 -
0.79-
41% of 22 duels -
0% of 2 situations -
Cache5
40% -
0.80 -
82.5 -
1.16-
59% of 22 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reazennbtw plays

Across 136 matches reazennbtw averages K/R 0.72 and ADR 77.4; the rating across the 113 rated matches is 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 46 of 113 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.36. reazennbtw loses the most ELO in match 3 of the day (−60 ELO, win rate 29%). Things go best from match 5 of the day (+81 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +81 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.10, Win rate −15 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.8. Last 30 days: 33 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.