reaxx-
Name history of reaxx-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does reaxx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Weakness28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 82.6. Last 3 months: 80.8 (at the start 75.1). Just below the average (80.9).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 58% (at the start 57%). Clearly above the average (53%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 54% (at the start 52%). Just above the average (53%).
Best month: October 2026 with 3,204.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 244 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
reaxx- loses the most ELO on Inferno: −51 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Anubis
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 40 · Anubis
Maps in detail
from the last 244 matchesCompared with players on the same level who have at least 15 matches on the map.
How reaxx- plays
Across 244 matches reaxx- averages K/R 0.72 and ADR 79.6; the rating across the 194 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Cache with a 67% win rate in 27 matches. In 72 of 194 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 194 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. reaxx- loses the most ELO on Inferno (−51 ELO, win rate 48%). Things go best on Cache (+111 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +105 ELO. Improved over the last three months: ADR +5.7. Unchanged in recent months: K/R at 0.72, Headshots at 58%, Win rate at 54%. Last 30 days: 124 matches, win rate 55%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.