realdescent-

Turkey
On FACEIT since 2024 218 matches tracked 69 matches in 30 days
ELO ▲ 54
2,201
30-day peak: 2,233
Rank EU
#134,867
Turkey #3,567 in Turkey
Last updated:

How does realdescent- play?

Rating 1.05 (from 191 matches) K/R 0.75 ADR 81.8 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 11 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 8 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +4.6, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −88 ELO
40 matches · 35% win rate
In match 3 of the day −48 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 −24 ELO, win rate 40%
On Tuesdays ±0 ELO, win rate 25%

realdescent- loses the most ELO on Inferno: −88 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.10 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
46% better than 30%
0.73 right on the average
81.1 better than 54%
1.05 better than 59%
56% of 378 duels better than 79%
37% of 38 situations better than 47%
Dust 250
52% right on the average
0.75 better than 55%
81.2 better than 51%
1.05 better than 56%
52% of 288 duels better than 54%
43% of 23 situations better than 66%
Inferno40
35% better than 7%
0.74 better than 57%
81.8 better than 54%
1.01 better than 41%
50% of 169 duels better than 39%
37% of 27 situations better than 51%
Anubis22
64% better than 86%
0.79 better than 76%
81.3 better than 54%
1.08 better than 67%
52% of 117 duels better than 55%
55% of 11 situations better than 87%
Cache16
50% -
0.78 -
85.5 -
1.12-
57% of 82 duels -
29% of 7 situations -
Ancient6
67% -
0.83 -
85.3 -
1.16-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How realdescent- plays

Across 218 matches realdescent- averages K/R 0.75 and ADR 81.8; the rating across the 191 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 77 of 191 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 148 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. realdescent- loses the most ELO on Inferno (−88 ELO, win rate 35%). Things go best on Dust 2 (+75 ELO, win rate 52%). Match no. 4 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +4.6, Win rate +8 pp. Got weaker: Headshots −3 pp. Last 30 days: 69 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.