re_live

Russia
On FACEIT since 2019 149 matches tracked 75 matches in 30 days
ELO ▼ 99
2,206
30-day peak: 2,305
Rank EU
#133,050
Russia #34,988 in Russia
Last updated:

How does re_live play?

Rating 1.15 (from 127 matches) K/R 0.83 ADR 88.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 127 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 2.6
Knife kills 10 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 4 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ELO +308
= Stayed the same
ADR at 89.3, Win rate at 47%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +22 ELO, win rate 33%
On Tuesdays +25 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 37%
0.85 better than 90%
90.4 better than 90%
1.22 better than 93%
63% of 177 duels better than 97%
50% of 40 situations better than 80%
Dust 242
48% better than 38%
0.83 better than 85%
89.8 better than 86%
1.15 better than 83%
54% of 182 duels better than 64%
40% of 20 situations better than 58%
Ancient24
33% better than 5%
0.81 better than 79%
84.1 better than 64%
1.12 better than 79%
54% of 123 duels better than 66%
42% of 12 situations better than 59%
Anubis15
53% right on the average
0.78 better than 71%
87.7 better than 85%
0.98-
52% of 82 duels better than 55%
50% of 6 situations better than 80%
Cache8
63% -
0.85 -
88.1 -
1.22-
75% of 20 duels -
0% of 1 situations -
Inferno8
38% -
0.71 -
83.6 -
0.88-
70% of 33 duels -
50% of 2 situations -
Nuke7
43% -
0.90 -
87.8 -
1.30-
50% of 32 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How re_live plays

Across 149 matches re_live averages K/R 0.83 and ADR 88.3; the rating across the 127 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. Things go best on Dust 2 (+7 ELO, win rate 48%). From match no. 5 of the day on, things go best: 52% win rate, +2 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ELO +308. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 89.3, Win rate at 47%. Last 30 days: 75 matches, win rate 49%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.