re_live
Name history of re_live
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does re_live play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.16 (at the start 1.08). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 93.7. Last 3 months: 89.3 (at the start 85.7). Clearly above the average (80.4).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 49% (at the start 56%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Best month: October 2026 with 2,305. Last 3 months: 2,206 (at the start 1,898).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.32 · Mirage
- Most kills in a match: 39 · Cache
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How re_live plays
Across 149 matches re_live averages K/R 0.83 and ADR 88.3; the rating across the 127 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. Things go best on Dust 2 (+7 ELO, win rate 48%). From match no. 5 of the day on, things go best: 52% win rate, +2 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ELO +308. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 89.3, Win rate at 47%. Last 30 days: 75 matches, win rate 49%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.