reNTU

Brazil
80 matches tracked
ELO ▼ 24
3,033
30-day peak: 3,057
Rank SA ▼ 15 places
#167
Brazil #123 in Brazil
30 days · prev. #152 · best #152
Last updated:

How does reNTU play?

Rating 1.26 (from 30 matches) K/R 0.89 ADR 87.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 30 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

70% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 70%+18 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.05).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.43+0.38 · Ø 1.05 better than 99%
Pistol kills per match 2.8
Knife kills 3 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 6x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.88, ADR at 86.4, Win rate at 60%, ELO at 3,033
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.98. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
35 matches · 57% win rate
In match 2 of the day −26 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 +38 ELO, win rate 54%

reNTU loses the most ELO on Mirage: −53 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 60%
0.88 better than 91%
88.3 better than 78%
1.19-
71% of 48 duels better than 99%
0% of 5 situations better than 1%
Dust 223
57% better than 58%
0.83 better than 79%
85.5 better than 66%
1.25-
74% of 39 duels better than 99%
38% of 8 situations better than 46%
Ancient11
82% -
1.01 -
90.9 -
1.50-
59% of 17 duels -
80% of 5 situations -
Anubis8
50% -
0.95 -
86.8 -
1.19-
69% of 16 duels -
60% of 5 situations -
Nuke3
33% -
0.82 -
83.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How reNTU plays

Across 80 matches reNTU averages K/R 0.89 and ADR 87.5; the rating across the 30 rated matches is 1.26. Biggest strength: K/D at 1.43, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 41% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 20 of 30 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.37. reNTU loses the most ELO on Mirage (−53 ELO, win rate 57%). Things go best on Dust 2 (+53 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.88, ADR at 86.4, Win rate at 60%, ELO at 3,033. Last 30 days: 2 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.