reIaX-

Russia
On FACEIT since 2020 53 matches tracked 32 matches in 30 days
ELO ▲ 100
2,023
30-day peak: 2,023
Rank EU
#227,512
Russia #63,292 in Russia
Last updated:

How does reIaX- play?

Rating 1.08 K/R 0.80 ADR 85.5 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 34% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Knife kills 4 in 53 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 10x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether reIaX- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 66%
0.82 better than 83%
87.2 better than 80%
1.11 better than 76%
49% of 126 duels better than 38%
75% of 12 situations better than 99%
Dust 217
53% better than 56%
0.77 better than 67%
81.7 better than 57%
1.04 better than 52%
56% of 93 duels better than 75%
0% of 8 situations better than 1%
Anubis8
63% -
0.80 -
86.2 -
1.11-
52% of 54 duels -
40% of 5 situations -
Nuke3
0% -
0.70 -
77.9 -
0.91-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How reIaX- plays

Across 53 matches reIaX- averages K/R 0.80, ADR 85.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 29 of 53 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. Things go best on Mirage (+52 ELO, win rate 55%). Last 30 days: 32 matches, win rate 50%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.