rbkns

Lithuania
122 matches tracked 20 matches in 30 days
Last updated:

How does rbkns play?

Rating 1.00 K/R 0.71 ADR 80.1 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 3.0
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 11x 4K, 4 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether rbkns is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
32 matches · 44% win rate
In match 3 of the day +33 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −43 ELO, win rate 47%
On Wednesdays +54 ELO, win rate 48%

rbkns loses the most ELO in match 2 of the day: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 18%
0.71 better than 42%
81.5 better than 59%
0.97 better than 37%
52% of 141 duels better than 60%
38% of 21 situations right on the average
Ancient26
65% better than 88%
0.66 better than 17%
75.2 better than 23%
0.98 better than 44%
49% of 111 duels better than 41%
36% of 22 situations better than 48%
Anubis18
56% better than 67%
0.74 better than 61%
83.9 better than 72%
1.01 better than 53%
53% of 85 duels better than 65%
13% of 15 situations better than 5%
Dust 217
53% better than 59%
0.69 better than 33%
73.9 better than 20%
0.98 better than 40%
51% of 55 duels better than 54%
63% of 16 situations better than 95%
Inferno11
64% -
0.78 -
87.1 -
1.08-
51% of 37 duels -
43% of 7 situations -
Nuke11
36% -
0.66 -
74.6 -
0.86-
52% of 48 duels -
25% of 4 situations -
Cache9
78% -
0.84 -
92.1 -
1.18-
56% of 36 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rbkns plays

Across 122 matches rbkns averages K/R 0.71, ADR 80.1 and a rating of 1.00. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 41 of 122 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 103 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. rbkns loses the most ELO in match 2 of the day (−24 ELO, win rate 44%). Things go best on Mirage (+52 ELO, win rate 41%). Match no. 1 of the day goes best: 66% win rate, +30 ELO. Last 30 days: 20 matches, win rate 55%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.