razxvq

Russia
On FACEIT since 2020 190 matches tracked 87 matches in 30 days
ELO ▼ 106
2,186
30-day peak: 2,292
Rank EU
#141,151
Russia #40,275 in Russia
Last updated:

How does razxvq play?

Rating 1.17 K/R 0.82 ADR 85.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 190 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.1
Knife kills 2 in 190 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 53x 4K, 7 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.2, Win rate +15 pp, ELO +178
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +75 ELO
48 matches · 33% win rate
Between 12:00 and 18:00 +19 ELO, win rate 44%
On Thursdays −24 ELO, win rate 40%

razxvq loses the most ELO in match 1 of the day: +75 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Anubis
  2. Highest rating in a match: 2.40 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 20%
0.64 better than 11%
70.7 better than 9%
0.90 better than 13%
43% of 156 duels better than 11%
27% of 22 situations better than 21%
Dust 239
49% better than 40%
0.83 better than 85%
87.0 better than 78%
1.16 better than 85%
56% of 216 duels better than 76%
40% of 40 situations better than 58%
Nuke28
71% better than 92%
0.95 better than 97%
95.7 better than 92%
1.36 better than 97%
60% of 122 duels better than 86%
33% of 21 situations better than 33%
Anubis24
50% better than 43%
0.92 better than 98%
93.9 better than 95%
1.30 better than 98%
58% of 163 duels better than 85%
53% of 17 situations better than 85%
Ancient18
50% better than 45%
0.80 better than 75%
84.0 better than 63%
1.12 better than 79%
47% of 74 duels better than 27%
33% of 9 situations better than 37%
Inferno18
50% better than 38%
0.95 better than 97%
94.7 better than 94%
1.34 better than 97%
65% of 79 duels better than 94%
55% of 11 situations better than 89%
Cache13
46% -
0.79 -
85.7 -
1.21-
63% of 52 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How razxvq plays

Across 190 matches razxvq averages K/R 0.82, ADR 85.9 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 99 of 190 matches the rating was 1.10 or higher (52%), in 61 it was below 0.90. In 169 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: August 2026 at 1.41. razxvq loses the most ELO in match 1 of the day (+75 ELO, win rate 33%). Things go best on Mirage (+58 ELO, win rate 43%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.2, Win rate +15 pp, ELO +178. Got weaker: Headshots −2 pp. Last 30 days: 87 matches, win rate 53%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.