razviyslr

Romania
On FACEIT since 2017 24 matches tracked
Last updated:

How does razviyslr play?

Rating 1.18 K/R 0.89 ADR 96.4 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 8% weak 0.75 to 0.89 25% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.0%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 7.4%+3.4 pp · Ø 4.0% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 5x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether razviyslr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Patterns

Soon this shows where razviyslr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Cache
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.94 -
103.2 -
1.25-
58% of 100 duels -
0% of 2 situations -
Dust 26
50% -
0.83 -
84.0 -
1.17-
50% of 34 duels -
50% of 4 situations -
Ancient3
33% -
0.73 -
91.1 -
0.91-
52% of 21 duels -
50% of 2 situations -
Inferno3
67% -
0.78 -
89.6 -
0.91-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How razviyslr plays

Across 24 matches razviyslr averages K/R 0.89, ADR 96.4 and a rating of 1.18. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 63% headshots. In 14 of 24 matches the rating was 1.10 or higher (58%), in 8 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 4 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.