razn-

BA
171 matches tracked 71 matches in 30 days
Last updated:

How does razn- play?

Rating 0.98 (from 133 matches) K/R 0.69 ADR 74.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 9
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 16%+5 pp better than 76%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.5
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 3.0%−0.9 pp better than 11%
MVPs per match 2.30.0 level
4Ks and aces 24x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 4.9+0.6 better than 69%
Enemies flashed per round 0.280.00 level
Rounds with a death 71%−1.0 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 171 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −84 ELO
22 matches · 50% wins
On Dust 2 −49 ELO
58 matches · 48% wins
On Inferno −30 ELO
22 matches · 45% wins

razn- loses the most ELO on Anubis: −84 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 11 wins in a row · Inferno
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 39%
0.71 better than 38%
78.1 better than 37%
0.99 better than 36%
55% of 295 duels better than 75%
43% of 28 situations better than 63%
Mirage48
67% better than 94%
0.72 better than 44%
75.0 better than 23%
1.02 level
44% of 237 duels better than 15%
38% of 26 situations level
Anubis22
50% level
0.60 better than 2%
69.0 better than 4%
0.88 better than 7%
48% of 109 duels better than 36%
33% of 6 situations better than 38%
Inferno22
45% better than 25%
0.61 better than 5%
65.2 better than 2%
0.91 better than 14%
41% of 100 duels better than 7%
20% of 10 situations better than 10%
Cache10
60% –
0.78 –
85.8 –
1.10–
45% of 58 duels –
40% of 5 situations –
Nuke9
22% –
0.67 –
67.1 –
0.90–
50% of 42 duels –
44% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How razn- plays

Across 171 matches razn- averages K/R 0.69 and ADR 74.3; the rating across the 133 rated matches is 0.98. Most room to improve: Rounds with 3K at 3.0%. That is better than only 11% of players on level 9. On average 15.4 kills per match, 51% of them headshots. The strongest map is Mirage with a 67% win rate in 48 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 171 matches with detailed stats: 24 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. razn- loses the most ELO on Anubis (−84 ELO, win rate 50%). Things go best on Mirage (+61 ELO, win rate 67%). Last 30 days: 71 matches, win rate 54%, ELO balance −64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.