razboynik

Azerbaijan
On FACEIT since 2016 157 matches tracked 65 matches in 30 days
ELO ▲ 285
3,031
30-day peak: 3,031
Rank EU ▲ 658 places
#6,998
Azerbaijan #11 in Azerbaijan
30 days · prev. #7,656 · best #6,919
Last updated:

How does razboynik play?

Rating 1.05 K/R 0.76 ADR 80.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 3.7
Knife kills 8 in 157 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 50%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether razboynik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
47 matches · 55% win rate
From match 5 of the day −43 ELO
32 matches · 47% win rate
On Cache −39 ELO
21 matches · 62% win rate

razboynik loses the most ELO on Mirage: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
62% better than 75%
0.80 better than 68%
87.5 better than 74%
1.12 better than 63%
52% of 172 duels better than 46%
50% of 32 situations better than 78%
Mirage47
55% right on the average
0.76 right on the average
81.3 better than 44%
1.08 better than 54%
48% of 139 duels better than 23%
39% of 33 situations right on the average
Ancient22
41% better than 11%
0.71 better than 26%
76.3 better than 19%
0.95 better than 15%
44% of 90 duels better than 9%
37% of 19 situations better than 46%
Cache21
62% better than 60%
0.79 right on the average
78.2 better than 20%
1.13 better than 53%
39% of 77 duels better than 3%
63% of 8 situations better than 92%
Nuke8
38% -
0.64 -
73.0 -
0.85-
39% of 28 duels -
29% of 7 situations -
Anubis7
29% -
0.64 -
65.4 -
0.90-
27% of 22 duels -
0% of 6 situations -
Inferno5
40% -
0.65 -
72.9 -
0.85-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How razboynik plays

Across 157 matches razboynik averages K/R 0.76, ADR 80.6 and a rating of 1.05. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 70 of 157 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 143 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. razboynik loses the most ELO on Mirage (−48 ELO, win rate 55%). Things go best on Ancient (+18 ELO, win rate 41%). Match no. 1 of the day goes best: 60% win rate, −129 ELO. Last 30 days: 65 matches, win rate 55%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.