raynixxxx

Kazakhstan
On FACEIT since 2023 130 matches tracked 46 matches in 30 days
Last updated:

How does raynixxxx play?

Rating 1.02 K/R 0.73 ADR 78.5 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.6, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
50 matches · 58% win rate
In match 3 of the day −25 ELO
20 matches · 35% win rate

raynixxxx loses the most ELO on Mirage: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 72%
0.76 better than 55%
82.0 better than 53%
1.04 better than 48%
59% of 226 duels better than 87%
41% of 39 situations better than 57%
Dust 234
56% better than 61%
0.67 better than 16%
72.2 better than 10%
0.97 better than 23%
53% of 128 duels better than 55%
43% of 14 situations better than 64%
Ancient25
56% better than 60%
0.75 better than 46%
78.7 better than 29%
1.04 better than 47%
57% of 95 duels better than 75%
41% of 17 situations better than 59%
Anubis10
50% -
0.71 -
78.8 -
0.95-
56% of 32 duels -
42% of 12 situations -
Nuke5
40% -
0.77 -
80.0 -
1.03-
41% of 17 duels -
14% of 7 situations -
Cache3
33% -
0.78 -
81.6 -
1.08-
53% of 15 duels -
0% of 1 situations -
Inferno3
33% -
0.71 -
76.8 -
1.00-
56% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raynixxxx plays

Across 130 matches raynixxxx averages K/R 0.73, ADR 78.5 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 50 matches. In 54 of 130 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. raynixxxx loses the most ELO on Mirage (−50 ELO, win rate 58%). Things go best on Dust 2 (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +25 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −7.6, Win rate −12 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 46 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.