rayn--_

CN
253 matches tracked 46 matches in 30 days
Last updated:

How does rayn--_ play?

Rating 1.09 (from 71 matches) K/R 0.81 ADR 87.5 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
EntryMulti-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 2%−9 pp better than 12%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 47x 4K, 5 aces in 186 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +7.7, Headshots +2 pp, ELO +217
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −137 ELO
28 matches · 43% wins
In match 4 of the day −45 ELO
38 matches · 45% wins
On Sundays −129 ELO, win rate 29%

rayn--_ loses the most ELO on Nuke: −137 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 47%
0.85 better than 90%
91.7 better than 91%
1.09 better than 66%
60% of 518 duels better than 91%
41% of 39 situations better than 59%
Dust 249
63% better than 84%
0.80 better than 77%
85.7 better than 74%
1.04-
56% of 266 duels better than 75%
29% of 21 situations better than 24%
Ancient32
53% level
0.82 better than 81%
88.3 better than 81%
1.24-
58% of 227 duels better than 83%
40% of 10 situations better than 60%
Anubis32
41% better than 15%
0.78 better than 69%
86.1 better than 76%
1.15-
45% of 139 duels better than 17%
20% of 10 situations better than 14%
Nuke28
43% better than 11%
0.76 better than 47%
81.6 better than 45%
0.94-
55% of 168 duels better than 59%
39% of 23 situations better than 49%
Cache14
64% -
0.83 -
89.6 -
1.28-
60% of 88 duels -
75% of 4 situations -
Inferno12
50% -
0.78 -
77.5 -
0.80-
48% of 54 duels -
50% of 2 situations -
Overpass3
33% -
0.71 -
86.2 -
-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rayn--_ plays

Across 253 matches rayn--_ averages K/R 0.81 and ADR 87.5; the rating across the 71 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 17.5 kills per match, 56% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 33 of 71 matches the rating was 1.10 or higher (46%), in 25 it was below 0.90. In 186 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. rayn--_ loses the most ELO on Nuke (−137 ELO, win rate 43%). Things go best on Dust 2 (+106 ELO, win rate 63%). Improved over the last three months: K/R +0.08, ADR +7.7, Headshots +2 pp, ELO +217. Unchanged in recent months: Win rate at 52%. Last 30 days: 46 matches, win rate 59%, ELO balance +91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.