rayjm

Russia
On FACEIT since 2023 140 matches tracked 41 matches in 30 days
ELO ▼ 551
2,106
30-day peak: 2,657
Rank EU
#178,247
Russia #50,264 in Russia
Last updated:

How does rayjm play?

Rating 1.03 K/R 0.75 ADR 77.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 1 ace in 99 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +19 pp, ELO +181
= Stayed the same
K/R at 0.76, ADR at 77.9, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
31 matches · 42% win rate
On Ancient −25 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −1 ELO, win rate 41%

rayjm loses the most ELO in match 2 of the day: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 61%
0.81 better than 81%
83.0 better than 64%
1.11 better than 77%
60% of 142 duels better than 93%
39% of 33 situations better than 52%
Ancient27
52% right on the average
0.74 right on the average
77.5 better than 28%
1.03 right on the average
52% of 77 duels better than 55%
26% of 19 situations better than 21%
Anubis23
39% better than 13%
0.70 better than 31%
72.2 better than 9%
0.96 better than 25%
49% of 81 duels better than 36%
44% of 16 situations better than 69%
Dust 220
40% better than 14%
0.70 better than 31%
72.7 better than 12%
0.95 better than 22%
62% of 52 duels better than 94%
67% of 6 situations better than 98%
Nuke9
44% -
0.67 -
70.8 -
0.90-
46% of 37 duels -
60% of 5 situations -
Inferno3
100% -
0.74 -
72.7 -
1.03-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rayjm plays

Across 140 matches rayjm averages K/R 0.75, ADR 77.5 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Mirage with a 54% win rate in 57 matches. In 60 of 140 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 99 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. rayjm loses the most ELO in match 2 of the day (−35 ELO, win rate 42%). Things go best in match 3 of the day (±0 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.07, Win rate +19 pp, ELO +181. Unchanged in recent months: K/R at 0.76, ADR at 77.9, Headshots at 43%. Last 30 days: 41 matches, win rate 39%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.