rax1mov

Uzbekistan
On FACEIT since 2025 253 matches tracked 64 matches in 30 days
ELO ▲ 286
2,264
30-day peak: 2,389
Rank EU
#111,654
Uzbekistan #555 in Uzbekistan
Last updated:

How does rax1mov play?

Rating 0.94 (from 232 matches) K/R 0.66 ADR 74.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 232 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.4
Zeus kills1 in 253 matches
Knife kills 2 in 253 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 20x 4K, 4 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.5, Headshots +4 pp, Win rate +6 pp, ELO +278
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
58 matches · 62% win rate
In match 4 of the day +32 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −7 ELO, win rate 44%
On Fridays +1 ELO, win rate 41%

rax1mov loses the most ELO on Anubis: −56 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
62% better than 81%
0.66 better than 11%
72.8 better than 8%
0.93 better than 13%
51% of 234 duels better than 43%
29% of 31 situations better than 29%
Mirage57
39% better than 10%
0.64 better than 9%
74.2 better than 18%
0.91 better than 11%
43% of 204 duels better than 9%
48% of 25 situations better than 78%
Ancient51
41% better than 17%
0.68 better than 18%
75.5 better than 19%
0.96 better than 24%
50% of 183 duels better than 41%
45% of 31 situations better than 71%
Dust 250
58% better than 72%
0.68 better than 19%
74.4 better than 15%
0.99 better than 31%
50% of 218 duels better than 40%
62% of 26 situations better than 96%
Nuke30
53% better than 41%
0.66 better than 12%
75.5 better than 19%
0.94 better than 14%
48% of 102 duels better than 23%
47% of 17 situations better than 65%
Cache4
50% -
0.56 -
63.8 -
0.73-
64% of 14 duels -
25% of 4 situations -
Inferno3
67% -
0.76 -
73.2 -
1.02-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rax1mov plays

Across 253 matches rax1mov averages K/R 0.66 and ADR 74.2; the rating across the 232 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 58 matches. In 67 of 232 matches the rating was 1.10 or higher (29%), in 112 it was below 0.90. In 231 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 0.97. rax1mov loses the most ELO on Anubis (−56 ELO, win rate 62%). Things go best on Ancient (+89 ELO, win rate 41%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.5, Headshots +4 pp, Win rate +6 pp, ELO +278. Last 30 days: 64 matches, win rate 52%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.