ravvvee

Kyrgyzstan
On FACEIT since 2019 57 matches tracked 57 matches in 30 days
ELO ▲ 271
2,633
30-day peak: 2,635
Rank EU
#32,972
Kyrgyzstan #102 in Kyrgyzstan
Last updated:

How does ravvvee play?

Rating 1.11 K/R 0.79 ADR 83.9 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 4% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.5
Knife kills 4 in 57 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 13x 4K, 2 aces in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −25 ELO, win rate 60%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.02 · Cache
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
75% -
0.82 -
94.1 -
1.11-
44% of 61 duels -
50% of 4 situations -
Ancient11
55% -
0.67 -
73.0 -
0.99-
42% of 43 duels -
22% of 9 situations -
Anubis11
64% -
0.76 -
77.6 -
1.08-
53% of 49 duels -
29% of 7 situations -
Mirage10
60% -
0.83 -
87.7 -
1.16-
53% of 62 duels -
0% of 3 situations -
Nuke7
57% -
0.82 -
85.2 -
1.07-
59% of 39 duels -
40% of 5 situations -
Inferno3
100% -
0.90 -
84.6 -
1.36-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ravvvee plays

Across 57 matches ravvvee averages K/R 0.79, ADR 83.9 and a rating of 1.11. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 31 of 57 matches the rating was 1.10 or higher (54%), in 15 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 2 aces. Last 30 days: 57 matches, win rate 65%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.