ravetry

United Kingdom
On FACEIT since 2023 236 matches tracked 51 matches in 30 days
ELO ▲ 248
2,281
30-day peak: 2,282
Rank EU
#105,836
United Kingdom #1,927 in United Kingdom
Last updated:
Next update possible in 32m 28s

How does ravetry play?

Rating 1.03 K/R 0.75 ADR 79.4 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7
Knife kills 8 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 20x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +168
= Stayed the same
Rating at 1.02, ADR at 78.2
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
31 matches · 42% win rate
From match 5 of the day +5 ELO
100 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 39%

ravetry loses the most ELO on Nuke: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 76%
0.78 better than 66%
80.8 better than 48%
1.09 better than 66%
60% of 331 duels better than 90%
37% of 46 situations better than 47%
Ancient50
50% better than 42%
0.76 better than 57%
84.0 better than 61%
1.03 right on the average
53% of 256 duels better than 55%
32% of 31 situations better than 34%
Anubis46
70% better than 94%
0.76 better than 56%
79.0 better than 36%
1.06 better than 55%
56% of 233 duels better than 73%
43% of 30 situations better than 60%
Nuke31
42% better than 14%
0.70 better than 23%
74.1 better than 12%
0.94 better than 16%
51% of 148 duels better than 42%
27% of 26 situations better than 19%
Dust 220
40% better than 13%
0.67 better than 17%
72.0 better than 10%
0.90 better than 9%
47% of 102 duels better than 27%
36% of 11 situations better than 45%
Inferno13
31% -
0.70 -
78.1 -
0.96-
49% of 97 duels -
50% of 4 situations -
Cache7
14% -
0.77 -
80.7 -
1.02-
54% of 35 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ravetry plays

Across 236 matches ravetry averages K/R 0.75, ADR 79.4 and a rating of 1.03. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Anubis with a 70% win rate in 46 matches. In 93 of 236 matches the rating was 1.10 or higher (39%), in 90 it was below 0.90. In 148 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. ravetry loses the most ELO on Nuke (−30 ELO, win rate 42%). Things go best on Ancient (+120 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Win rate +3 pp, ELO +168. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 1.02, ADR at 78.2. Last 30 days: 51 matches, win rate 51%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.