rauan25avg

Kazakhstan
287 matches tracked 65 matches in 30 days
Last updated:

How does rauan25avg play?

Rating 0.99 (from 286 matches) K/R 0.73 ADR 81.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 3.1
Knife kills 6 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 60x 4K, 5 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +10.3, Headshots +5 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −431

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.73).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +1 ELO
31 matches · 42% win rate
On Fridays −27 ELO, win rate 34%

rauan25avg loses the most ELO in match 4 of the day: +1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
55% better than 65%
0.74 better than 57%
82.1 better than 64%
1.01 right on the average
53% of 541 duels better than 66%
36% of 44 situations better than 45%
Dust 275
43% better than 26%
0.74 better than 61%
83.8 better than 72%
1.01 right on the average
49% of 393 duels better than 43%
36% of 22 situations better than 47%
Ancient51
47% better than 33%
0.71 better than 37%
80.1 better than 47%
0.95 better than 26%
49% of 309 duels better than 39%
24% of 25 situations better than 16%
Anubis38
47% better than 34%
0.76 better than 64%
86.3 better than 78%
1.05 better than 62%
55% of 254 duels better than 71%
11% of 18 situations better than 4%
Inferno11
27% -
0.70 -
77.2 -
0.90-
50% of 68 duels -
-
Cache10
50% -
0.60 -
68.4 -
0.82-
48% of 64 duels -
50% of 4 situations -
Nuke10
30% -
0.68 -
76.8 -
0.88-
59% of 69 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rauan25avg plays

Across 287 matches rauan25avg averages K/R 0.73 and ADR 81.9; the rating across the 286 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 92 matches. In 97 of 286 matches the rating was 1.10 or higher (34%), in 122 it was below 0.90. In 197 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. rauan25avg loses the most ELO in match 4 of the day (+1 ELO, win rate 42%). Things go best on Mirage (+196 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate, +50 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +10.3, Headshots +5 pp. Got weaker: ELO −431. Unchanged in recent months: Win rate at 48%. Last 30 days: 65 matches, win rate 49%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.