rastafaray_

United Kingdom
On FACEIT since 2021 168 matches tracked 40 matches in 30 days
ELO ▲ 116
2,077
30-day peak: 2,077
Rank EU
#193,588
United Kingdom #3,530 in United Kingdom
Last updated:

How does rastafaray_ play?

Rating 1.04 (from 148 matches) K/R 0.74 ADR 85.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.1
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 40x 4K, 3 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.34, ADR +10.4
= Stayed the same
Headshots at 50%, ELO at 2,077
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.75 (at the start 0.61). Just above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
48 matches · 38% win rate
On Dust 2 −30 ELO
31 matches · 35% win rate
On Inferno −25 ELO
25 matches · 32% win rate

rastafaray_ loses the most ELO in match 1 of the day: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 60 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
38% better than 9%
0.74 right on the average
86.1 better than 76%
1.05 better than 59%
51% of 258 duels right on the average
29% of 17 situations better than 23%
Dust 231
35% better than 6%
0.73 better than 46%
83.4 better than 66%
1.02 better than 46%
55% of 123 duels better than 70%
30% of 20 situations better than 29%
Anubis27
70% better than 95%
0.77 better than 67%
88.0 better than 85%
1.10 better than 74%
52% of 126 duels better than 54%
55% of 11 situations better than 87%
Inferno25
32% better than 5%
0.72 better than 32%
85.6 better than 66%
0.99 better than 26%
47% of 120 duels better than 20%
43% of 7 situations better than 59%
Ancient20
65% better than 87%
0.73 better than 41%
87.4 better than 79%
1.09 better than 71%
53% of 93 duels better than 60%
23% of 13 situations better than 18%
Nuke9
33% -
0.71 -
88.7 -
0.93-
53% of 51 duels -
50% of 4 situations -
Cache7
57% -
0.81 -
87.2 -
1.14-
47% of 30 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rastafaray_ plays

Across 168 matches rastafaray_ averages K/R 0.74 and ADR 85.7; the rating across the 148 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 59 of 148 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 147 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. rastafaray_ loses the most ELO in match 1 of the day (−57 ELO, win rate 38%). Things go best in match 3 of the day (+66 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +66 ELO. Improved over the last three months: K/R +0.14, Rating +0.34, ADR +10.4. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,077. Last 30 days: 40 matches, win rate 23%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.