rashf0rd666

Estonia
On FACEIT since 2015 323 matches tracked 66 matches in 30 days
ELO ▲ 368
3,677
30-day peak: 3,695
Rank EU ▼ 57 places
#522
Estonia #5 in Estonia
30 days · prev. #465 · best #406
Last updated:

How does rashf0rd666 play?

Rating 1.23 (from 306 matches) K/R 0.87 ADR 86.8 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 306 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so clearly above the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 24%+10 pp · Ø 14% better than 81%
K/D 1.27+0.15 · Ø 1.12 better than 80%
Pistol kills per match 3.2
Knife kills 1 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (14.6%).

2K rounds 17.3%+2.7 pp · Ø 14.6% better than 94%
3K rounds 5.4%+0.8 pp · Ø 4.6% better than 72%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 70x 4K, 9 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 13%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.2, ELO +127
= Stayed the same
Headshots at 53%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.92
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.88 (at the start 0.82). Clearly above the average (0.79).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −199 ELO
30 matches · 47% win rate
In match 3 of the day −48 ELO
58 matches · 45% win rate
On Thursdays −248 ELO, win rate 48%

rashf0rd666 loses the most ELO on Cache: −199 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 14 wins in a row · Inferno
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 43%
0.89 better than 84%
88.9 better than 63%
1.24 better than 80%
64% of 479 duels better than 93%
30% of 50 situations better than 21%
Ancient73
56% better than 40%
0.86 better than 77%
83.8 better than 41%
1.22 better than 80%
62% of 273 duels better than 89%
41% of 37 situations better than 53%
Dust 269
57% better than 47%
0.88 better than 79%
88.1 better than 61%
1.28 better than 83%
64% of 336 duels better than 88%
34% of 47 situations better than 37%
Cache30
47% -
0.87 -
88.9 -
1.22-
58% of 125 duels -
25% of 20 situations -
Anubis19
63% better than 65%
0.81 better than 55%
84.6 better than 44%
1.15 better than 55%
53% of 64 duels better than 44%
40% of 5 situations right on the average
Nuke15
60% better than 65%
0.81 better than 68%
79.8 better than 36%
1.14 better than 70%
61% of 64 duels better than 90%
50% of 10 situations better than 76%
Inferno9
67% -
0.85 -
84.1 -
1.33-
74% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rashf0rd666 plays

Across 323 matches rashf0rd666 averages K/R 0.87 and ADR 86.8; the rating across the 306 rated matches is 1.23. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 191 of 306 matches the rating was 1.10 or higher (62%), in 58 it was below 0.90. In 249 matches with detailed stats: 70 4Ks and 9 aces. Best month by rating: October 2026 at 1.28. rashf0rd666 loses the most ELO on Cache (−199 ELO, win rate 47%). Things go best on Mirage (+185 ELO, win rate 56%). Match no. 2 of the day goes best: 68% win rate, −31 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.2, ELO +127. Unchanged in recent months: Headshots at 53%, Win rate at 57%. Last 30 days: 66 matches, win rate 64%, net ELO +350.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.