ranma

Germany
On FACEIT since 2020 156 matches tracked 47 matches in 30 days
ELO ▲ 183
2,546
30-day peak: 2,607
Rank EU
#45,022
Germany #1,113 in Germany
Last updated:

How does ranma play?

Rating 0.91 (from 120 matches) K/R 0.64 ADR 73.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.89−0.15 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Knife kills 3 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 9x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.64, ADR at 72.8
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
43 matches · 42% win rate
In match 1 of the day +159 ELO
43 matches · 44% win rate

ranma loses the most ELO on Mirage: −43 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
42% better than 12%
0.61 better than 3%
67.7 better than 2%
0.85 better than 3%
43% of 123 duels better than 9%
32% of 19 situations better than 28%
Ancient35
49% better than 36%
0.67 better than 14%
79.1 better than 32%
0.99 better than 31%
48% of 100 duels better than 26%
26% of 19 situations better than 21%
Dust 232
63% better than 84%
0.69 better than 23%
77.8 better than 31%
1.04 better than 47%
49% of 93 duels better than 34%
50% of 14 situations better than 82%
Anubis25
56% better than 63%
0.67 better than 14%
76.1 better than 23%
0.91 better than 10%
49% of 91 duels better than 31%
27% of 11 situations better than 20%
Inferno13
31% -
0.51 -
64.9 -
0.68-
41% of 39 duels -
50% of 4 situations -
Cache5
40% -
0.67 -
72.9 -
0.92-
40% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ranma plays

Across 156 matches ranma averages K/R 0.64 and ADR 73.4; the rating across the 120 rated matches is 0.91. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 27 of 120 matches the rating was 1.10 or higher (23%), in 58 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. ranma loses the most ELO on Mirage (−43 ELO, win rate 42%). Things go best on Anubis (+145 ELO, win rate 56%). From match no. 5 of the day on, things go best: 54% win rate, +41 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.64, ADR at 72.8. Last 30 days: 47 matches, win rate 57%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.