ranemk

TM
On FACEIT since 2015 102 matches tracked
Last updated:

How does ranemk play?

Rating 1.29 (from 52 matches) K/R 0.95 ADR 99.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 52 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 37% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.35+0.35 · Ø 1.00 better than 98%
Pistol kills per match 2.5
Knife kills 1 in 102 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.2).

2K rounds 16.5%+3.4 pp · Ø 13.1% better than 97%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 97%
MVPs per match 3.3+1.1 · Ø 2.2 better than 99%
4Ks and aces 23x 4K, 2 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +112
= Stayed the same
ADR at 99.3, Headshots at 52%
▼ Got worse
K/R −0.05, Win rate −12 pp

Aug 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.93
JanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.93 (at the start 0.98). Well above the average (0.72).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
32 matches · 53% win rate
In match 1 of the day +88 ELO
21 matches · 48% win rate
On Saturdays +1 ELO, win rate 42%

ranemk loses the most ELO on Dust 2: −4 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 57%
0.99 better than 99%
103.8 better than 99%
1.28 better than 96%
59% of 83 duels better than 86%
43% of 7 situations better than 64%
Mirage29
72% better than 97%
0.93 better than 98%
97.1 better than 97%
1.32-
69% of 61 duels better than 99%
20% of 10 situations better than 8%
Anubis15
53% right on the average
1.04 better than 99%
106.2 better than 99%
1.48-
64% of 47 duels better than 96%
43% of 7 situations better than 59%
Ancient11
27% -
0.92 -
95.6 -
1.29-
47% of 32 duels -
0% of 2 situations -
Inferno7
57% -
0.86 -
92.4 -
0.73-
67% of 6 duels -
-
Cache3
67% -
0.93 -
107.4 -
1.26-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ranemk plays

Across 102 matches ranemk averages K/R 0.95 and ADR 99.9; the rating across the 52 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 99.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 21.0 kills per match with 51% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 31 of 52 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 52 matches with detailed stats: 23 4Ks and 2 aces. ranemk loses the most ELO on Dust 2 (−4 ELO, win rate 53%). Things go best on Mirage (+54 ELO, win rate 72%). Improved over the last three months: ELO +112. Got weaker: K/R −0.05, Win rate −12 pp. Unchanged in recent months: ADR at 99.3, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.