random_kid

Austria
159 matches tracked 21 matches in 30 days
Last updated:

How does random_kid play?

Rating 1.12 K/R 0.81 ADR 86.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.14+0.12 · Ø 1.02 better than 90%
Pistol kills per match 3.1
Knife kills 7 in 159 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 85%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 23x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.0, Win rate −11 pp, ELO −82

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
47 matches · 45% win rate
On Sundays ±0 ELO, win rate 30%

random_kid loses the most ELO in match 2 of the day: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.50 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis39
54% better than 62%
0.82 better than 87%
84.8 better than 74%
1.14 better than 88%
61% of 157 duels better than 93%
28% of 18 situations better than 26%
Mirage36
44% better than 28%
0.76 better than 67%
84.6 better than 75%
1.05 better than 66%
55% of 105 duels better than 76%
56% of 18 situations better than 91%
Ancient34
50% better than 45%
0.88 better than 96%
93.5 better than 95%
1.21 better than 95%
62% of 141 duels better than 96%
44% of 18 situations better than 65%
Dust 215
60% better than 84%
0.71 better than 42%
77.5 better than 37%
0.99 better than 41%
50% of 58 duels right on the average
25% of 4 situations better than 17%
Inferno14
71% -
0.82 -
83.0 -
1.14-
62% of 74 duels -
33% of 3 situations -
Cache11
45% -
0.87 -
93.0 -
1.18-
48% of 60 duels -
33% of 6 situations -
Nuke8
63% -
0.83 -
83.9 -
1.17-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How random_kid plays

Across 159 matches random_kid averages K/R 0.81, ADR 86.5 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Averages 18.2 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 76 of 159 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 80 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. random_kid loses the most ELO in match 2 of the day (−22 ELO, win rate 45%). Things go best on Anubis (+91 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −4.0, Win rate −11 pp, ELO −82. Last 30 days: 21 matches, win rate 62%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.