ramzz999

Egypt
On FACEIT since 2021 131 matches tracked 111 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does ramzz999 play?

Rating 0.94 K/R 0.71 ADR 79.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 0 aces in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ramzz999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −38 ELO
52 matches · 44% win rate
On Mirage −26 ELO
47 matches · 38% win rate
Between 18:00 and 24:00 −68 ELO, win rate 45%

ramzz999 loses the most ELO from match 5 of the day: −38 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
38% better than 8%
0.70 better than 29%
79.5 better than 41%
0.91 better than 12%
50% of 255 duels better than 42%
35% of 20 situations better than 41%
Dust 244
59% better than 75%
0.76 better than 57%
83.1 better than 58%
1.03 better than 46%
46% of 274 duels better than 23%
26% of 19 situations better than 20%
Ancient15
47% better than 32%
0.71 better than 32%
76.8 better than 25%
0.95 better than 21%
44% of 75 duels better than 13%
20% of 5 situations better than 11%
Nuke14
64% -
0.64 -
73.6 -
0.86-
38% of 86 duels -
20% of 5 situations -
Inferno6
67% -
0.65 -
71.3 -
0.87-
45% of 49 duels -
-
Cache3
67% -
0.49 -
59.4 -
0.68-
45% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ramzz999 plays

Across 131 matches ramzz999 averages K/R 0.71, ADR 79.1 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 131 matches with detailed stats: 34 4Ks and 0 aces. ramzz999 loses the most ELO from match 5 of the day (−38 ELO, win rate 44%). Things go best on Dust 2 (+41 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, +30 ELO. Last 30 days: 111 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.