ramsoon

Japan
On FACEIT since 2024 236 matches tracked 45 matches in 30 days
Last updated:

How does ramsoon play?

Rating 1.05 K/R 0.75 ADR 81.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 3 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 36x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.5
= Stayed the same
Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
41 matches · 61% win rate
In match 4 of the day −61 ELO
25 matches · 36% win rate
On Wednesdays +67 ELO, win rate 38%

ramsoon loses the most ELO on Anubis: −61 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
47% better than 30%
0.78 better than 66%
83.5 better than 61%
1.09 better than 66%
54% of 358 duels better than 66%
45% of 66 situations better than 72%
Anubis41
61% better than 78%
0.77 better than 61%
80.7 better than 47%
1.10 better than 69%
56% of 215 duels better than 73%
36% of 42 situations better than 44%
Dust 241
44% better than 24%
0.75 right on the average
81.8 better than 53%
1.04 right on the average
56% of 182 duels better than 75%
33% of 27 situations better than 38%
Nuke21
43% better than 14%
0.71 better than 26%
78.2 better than 29%
0.99 better than 27%
56% of 94 duels better than 67%
25% of 16 situations better than 16%
Inferno14
50% -
0.70 -
75.7 -
0.98-
59% of 83 duels -
30% of 10 situations -
Ancient12
58% -
0.72 -
79.3 -
0.99-
46% of 41 duels -
25% of 8 situations -
Cache12
33% -
0.69 -
77.4 -
0.95-
51% of 61 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ramsoon plays

Across 236 matches ramsoon averages K/R 0.75, ADR 81.2 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 102 of 236 matches the rating was 1.10 or higher (43%), in 78 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. ramsoon loses the most ELO on Anubis (−61 ELO, win rate 61%). Things go best on Dust 2 (+122 ELO, win rate 44%). Match no. 1 of the day goes best: 55% win rate, +49 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.5. Got weaker: ELO −58. Unchanged in recent months: Headshots at 49%, Win rate at 49%. Last 30 days: 45 matches, win rate 58%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.