ramsher

AR
On FACEIT since 2025 177 matches tracked 49 matches in 30 days
Last updated:

How does ramsher play?

Rating 1.03 (from 138 matches) K/R 0.74 ADR 76.5 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 84%
Opening duels won 52%+2 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.03+0.06 · Ø 0.97 better than 80%
Pistol kills per match 2.8
Knife kills 5 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.7%).

2K rounds 15.7%+2.9 pp · Ø 12.8% better than 98%
3K rounds 5.5%+1.8 pp · Ø 3.7% better than 98%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.25).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 14%
Enemies flashed per round 0.54+0.29 · Ø 0.25 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.12, Rating +0.19, ADR +10.3, Headshots +8 pp
= Stayed the same
Win rate at 44%
▼ Got worse
ELO −96

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.69). Well above the average (0.71).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
61 matches · 44% win rate
On Dust 2 −12 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 +9 ELO, win rate 38%
On Wednesdays +5 ELO, win rate 34%

ramsher loses the most ELO on Mirage: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 29%
0.69 better than 43%
74.7 better than 32%
0.97 better than 52%
51% of 270 duels better than 64%
48% of 44 situations better than 77%
Dust 233
33% better than 7%
0.74 better than 71%
79.0 better than 56%
1.00 better than 63%
53% of 148 duels better than 72%
32% of 28 situations better than 31%
Inferno21
33% better than 7%
0.71 better than 60%
72.0 better than 25%
0.96-
44% of 86 duels better than 22%
31% of 13 situations better than 37%
Anubis18
44% better than 33%
0.77 better than 78%
73.9 better than 24%
0.99 better than 55%
51% of 65 duels better than 55%
47% of 17 situations better than 76%
Nuke18
61% better than 75%
0.78 better than 79%
79.6 better than 57%
1.12 better than 85%
57% of 84 duels better than 83%
46% of 13 situations better than 73%
Ancient15
67% better than 94%
0.84 better than 95%
83.1 better than 76%
1.30-
61% of 57 duels better than 96%
47% of 15 situations better than 78%
Cache9
33% -
0.77 -
75.5 -
1.06-
44% of 50 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ramsher plays

Across 177 matches ramsher averages K/R 0.74 and ADR 76.5; the rating across the 138 rated matches is 1.03. Biggest strength: 3K rounds at 5.5%, better than 98% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 51 of 138 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. ramsher loses the most ELO on Mirage (−45 ELO, win rate 44%). Things go best on Inferno (+5 ELO, win rate 33%). Match no. 2 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +10.3, Headshots +8 pp. Got weaker: ELO −96. Unchanged in recent months: Win rate at 44%. Last 30 days: 49 matches, win rate 43%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.