rampageblzn
How does rampageblzn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average36% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97.
Damage per round (ADR)
Best month: July 2026 with 87.4. Last 3 months: 76.8 (at the start 84.0). Slightly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 37%. Last 3 months: 37% (at the start 36%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 40% (at the start 55%). Well below the average (51%).
Best month: July 2026 with 2,115. Last 3 months: 2,084 (at the start 2,115).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rampageblzn loses the most ELO on Dust 2: −21 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.51 · Dust 2
- Most kills in a match: 35 · Anubis
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How rampageblzn plays
Across 86 matches rampageblzn averages K/R 0.76 and ADR 82.3; the rating across the 20 rated matches is 0.97. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 36% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 9 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. rampageblzn loses the most ELO on Dust 2 (−21 ELO, win rate 44%). Things go best in match 1 of the day (+2 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +2 ELO. Got weaker: K/R −0.05, ADR −7.2, Win rate −15 pp. Unchanged in recent months: Headshots at 37%, ELO at 2,084.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.