rallen

Poland
FACEIT verified FACEIT verified On FACEIT since 2013 522 matches tracked 90 matches in 30 days
ELO ▲ 182
3,703
30-day peak: 3,767
Rank EU ▼ 111 places
#453
Poland #32 in Poland
30 days · prev. #342 · best #339
Last updated:

How does rallen play?

Rating 1.13 (from 379 matches) K/R 0.83 ADR 95.2 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 377 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly below the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.14+0.02 · Ø 1.12 better than 45%
Pistol kills per match 2.0 from the last 377
Knife kills 21 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.6%).

2K rounds 15.4%+0.8 pp · Ø 14.6% better than 67%
3K rounds 5.3%+0.7 pp · Ø 4.6% better than 69%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 69x 4K, 8 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (3.9).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 9.0+5.1 · Ø 3.9 better than 99%
Enemies flashed per round 0.48+0.13 · Ø 0.35 better than 85%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 94.5, Win rate at 53%
▼ Got worse
ELO −303

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.84). Slightly above the average (0.79).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −234 ELO
64 matches · 48% win rate
On Cache −158 ELO
38 matches · 55% win rate
On Thursdays −424 ELO, win rate 44%

rallen loses the most ELO in match 2 of the day: −234 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
48% better than 12%
0.80 better than 46%
93.6 better than 84%
1.08 better than 32%
53% of 626 duels better than 36%
41% of 51 situations better than 56%
Dust 267
58% right on the average
0.82 better than 58%
92.9 better than 79%
1.13 better than 47%
51% of 391 duels better than 27%
39% of 41 situations better than 48%
Ancient65
51% better than 24%
0.83 better than 65%
94.6 better than 88%
1.16 better than 64%
55% of 296 duels right on the average
43% of 42 situations better than 59%
Anubis42
57% better than 48%
0.91 better than 91%
102.6 better than 98%
1.26 better than 86%
54% of 239 duels better than 48%
39% of 23 situations better than 49%
Cache38
55% -
0.81 -
95.4 -
1.14-
54% of 165 duels -
56% of 9 situations -
Nuke37
59% better than 62%
0.80 better than 65%
90.8 better than 84%
1.11 better than 63%
50% of 221 duels better than 36%
31% of 13 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How rallen plays

Across 522 matches rallen averages K/R 0.83 and ADR 95.2; the rating across the 379 rated matches is 1.13. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Nuke with a 59% win rate in 37 matches. In 192 of 377 matches the rating was 1.10 or higher (51%), in 93 it was below 0.90. In 318 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: October 2026 at 1.16. rallen loses the most ELO in match 2 of the day (−234 ELO, win rate 48%). Things go best in match 3 of the day (+119 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +119 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: ELO −303. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 94.5, Win rate at 53%. Last 30 days: 90 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.