rajmund96

Poland
On FACEIT since 2019 189 matches tracked 33 matches in 30 days
ELO ▼ 150
2,064
30-day peak: 2,214
Rank EU
#201,285
Poland #11,481 in Poland
Last updated:

How does rajmund96 play?

Rating 0.93 K/R 0.68 ADR 75.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 7 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 12x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +329
= Stayed the same
ADR at 77.1, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
64 matches · 58% win rate
In match 3 of the day −63 ELO
43 matches · 42% win rate
Between 12:00 and 18:00 −33 ELO, win rate 47%
On Wednesdays +68 ELO, win rate 41%

rajmund96 loses the most ELO on Dust 2: −63 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Most kills in a match: 28 · Vertigo
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
58% better than 72%
0.68 better than 22%
75.1 better than 21%
0.95 better than 22%
48% of 252 duels better than 31%
38% of 37 situations right on the average
Inferno34
50% better than 38%
0.69 better than 31%
76.9 better than 32%
0.96 better than 27%
56% of 126 duels better than 73%
45% of 22 situations better than 72%
Anubis33
48% better than 37%
0.65 better than 11%
72.4 better than 10%
0.90 better than 12%
49% of 133 duels better than 36%
28% of 25 situations better than 27%
Ancient25
48% better than 40%
0.65 better than 10%
77.1 better than 26%
0.84 better than 4%
46% of 121 duels better than 21%
44% of 18 situations better than 66%
Cache16
50% -
0.69 -
76.7 -
0.99-
62% of 52 duels -
35% of 17 situations -
Mirage12
25% -
0.69 -
77.3 -
0.88-
44% of 61 duels -
20% of 5 situations -
Nuke3
100% -
0.59 -
79.5 -
0.84-
40% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rajmund96 plays

Across 189 matches rajmund96 averages K/R 0.68, ADR 75.9 and a rating of 0.93. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 58% win rate in 64 matches. In 46 of 189 matches the rating was 1.10 or higher (24%), in 86 it was below 0.90. In 127 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. rajmund96 loses the most ELO on Dust 2 (−63 ELO, win rate 58%). Things go best on Ancient (+61 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, +15 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +329. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 77.1, Win rate at 51%. Last 30 days: 33 matches, win rate 39%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.