raiuu-

Romania
On FACEIT since 2020 262 matches tracked 71 matches in 30 days
ELO ▲ 3
2,323
30-day peak: 2,323
Rank EU
#93,088
Romania #1,127 in Romania
Last updated:

How does raiuu- play?

Rating 1.09 (from 241 matches) K/R 0.78 ADR 83.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 241 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Knife kills 3 in 262 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 50x 4K, 0 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, Headshots +3 pp, Win rate +10 pp
= Stayed the same
ADR at 83.7
▼ Got worse
ELO −121

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
56 matches · 54% win rate
In match 4 of the day −70 ELO
31 matches · 39% win rate
On Sundays −172 ELO, win rate 44%

raiuu- loses the most ELO on Anubis: −91 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Ancient
  2. Most kills in a match: 61 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 37%
0.78 better than 66%
84.0 better than 64%
1.10 better than 69%
57% of 380 duels better than 80%
43% of 51 situations better than 65%
Anubis56
54% better than 55%
0.79 better than 70%
82.2 better than 53%
1.12 better than 73%
48% of 236 duels better than 31%
42% of 45 situations better than 57%
Dust 234
38% better than 10%
0.76 better than 57%
83.2 better than 59%
1.03 better than 46%
50% of 135 duels better than 42%
40% of 25 situations better than 56%
Ancient31
52% better than 48%
0.76 better than 57%
82.2 better than 51%
1.06 better than 60%
49% of 119 duels better than 35%
40% of 25 situations better than 55%
Inferno16
56% better than 55%
0.77 better than 58%
83.2 better than 54%
1.02-
45% of 82 duels better than 12%
50% of 4 situations better than 75%
Cache14
43% -
0.79 -
82.4 -
1.09-
51% of 91 duels -
38% of 8 situations -
Nuke13
62% -
0.87 -
85.6 -
1.25-
64% of 44 duels -
64% of 11 situations -
Vertigo8
63% -
0.79 -
83.2 -
1.11-
42% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raiuu- plays

Across 262 matches raiuu- averages K/R 0.78 and ADR 83.2; the rating across the 241 rated matches is 1.09. Biggest strength: 3K rounds at 5.0%, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 106 of 241 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 209 matches with detailed stats: 50 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. raiuu- loses the most ELO on Anubis (−91 ELO, win rate 54%). Things go best on Mirage (+58 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, −96 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, Headshots +3 pp, Win rate +10 pp. Got weaker: ELO −121. Unchanged in recent months: ADR at 83.7. Last 30 days: 71 matches, win rate 51%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.