rainparade

South Korea
On FACEIT since 2021 177 matches tracked 38 matches in 30 days
ELO ▼ 20
2,098
30-day peak: 2,118
Rank EU
#182,865
South Korea #2,428 in South Korea
Last updated:

How does rainparade play?

Rating 1.19 (from 176 matches) K/R 0.87 ADR 90.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.8
Knife kills 8 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 96%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 28x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.0
= Stayed the same
Headshots at 54%, Win rate at 49%
▼ Got worse
ELO −159

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
38 matches · 47% win rate
From match 5 of the day ±0 ELO
26 matches · 35% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Wednesdays +14 ELO, win rate 40%

rainparade loses the most ELO on Dust 2: −5 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Highest rating in a match: 2.13 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 40%
0.88 better than 94%
91.9 better than 92%
1.23 better than 94%
57% of 374 duels better than 83%
34% of 47 situations better than 40%
Dust 238
47% better than 33%
0.89 better than 95%
93.2 better than 93%
1.25 better than 95%
62% of 217 duels better than 94%
20% of 25 situations better than 10%
Nuke22
55% better than 51%
0.83 better than 77%
85.5 better than 63%
1.12 better than 66%
56% of 95 duels better than 67%
11% of 9 situations better than 4%
Anubis21
48% better than 37%
0.85 better than 93%
89.2 better than 90%
1.14 better than 85%
60% of 126 duels better than 91%
25% of 20 situations better than 21%
Inferno11
55% -
0.80 -
81.3 -
1.10-
51% of 51 duels -
13% of 8 situations -
Ancient9
44% -
0.85 -
90.9 -
1.13-
64% of 45 duels -
22% of 9 situations -
Cache7
29% -
0.78 -
80.1 -
1.03-
55% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rainparade plays

Across 177 matches rainparade averages K/R 0.87 and ADR 90.0; the rating across the 176 rated matches is 1.19. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 95 of 176 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 117 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. rainparade loses the most ELO on Dust 2 (−5 ELO, win rate 47%). Things go best on Anubis (+5 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.0. Got weaker: ELO −159. Unchanged in recent months: Headshots at 54%, Win rate at 49%. Last 30 days: 38 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.