rainny

WF
On FACEIT since 2018 580 matches tracked 134 matches in 30 days
ELO ▼ 21
3,013
30-day peak: 3,054
Rank SA ▲ 50 places
#176
WF #1 in WF
30 days · prev. #226 · best #146
Last updated:

How does rainny play?

Rating 1.14 (from 445 matches) K/R 0.81 ADR 85.1 from 580 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 445 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.7 from the last 445
Knife kills 14 in 445 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 81x 4K, 11 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 85.2, Win rate at 54%
▼ Got worse
Rating −0.10, Headshots −5 pp, ELO −149

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 445 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
281 matches · 52% win rate
On Cache −76 ELO
21 matches · 43% win rate
On Wednesdays −70 ELO, win rate 47%

rainny loses the most ELO on Mirage: −139 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 18 wins in a row · Mirage

Maps in detail

from the last 445 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage281
52% better than 37%
0.81 better than 71%
84.8 better than 62%
1.13 better than 70%
54% of 1,329 duels better than 58%
35% of 155 situations better than 38%
Ancient63
60% better than 66%
0.83 better than 80%
86.5 better than 71%
1.15 better than 77%
54% of 293 duels better than 59%
43% of 40 situations better than 62%
Nuke35
54% better than 36%
0.86 better than 84%
91.7 better than 85%
1.20 better than 82%
52% of 185 duels better than 43%
43% of 23 situations better than 57%
Anubis22
64% better than 77%
0.86 better than 89%
92.2 better than 90%
1.23 better than 90%
55% of 109 duels better than 64%
47% of 17 situations better than 71%
Cache21
43% better than 5%
0.74 better than 29%
80.2 better than 28%
1.04 better than 28%
40% of 88 duels better than 3%
40% of 15 situations better than 52%
Dust 214
43% -
0.81 -
87.2 -
1.07-
57% of 97 duels -
37% of 19 situations -
Vertigo5
80% -
0.86 -
85.6 -
1.15-
55% of 20 duels -
33% of 6 situations -
Inferno4
25% -
0.66 -
68.9 -
0.97-
42% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rainny plays

Across 580 matches rainny averages K/R 0.81 and ADR 85.1; the rating across the 445 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 235 of 445 matches the rating was 1.10 or higher (53%), in 112 it was below 0.90. In 393 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: July 2026 at 1.23. rainny loses the most ELO on Mirage (−139 ELO, win rate 52%). Things go best in match 4 of the day (+161 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +161 ELO. Got weaker: Rating −0.10, Headshots −5 pp, ELO −149. Unchanged in recent months: K/R at 0.81, ADR at 85.2, Win rate at 54%. Last 30 days: 134 matches, win rate 52%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.