rainaddanxx

Russia
On FACEIT since 2020 84 matches tracked 23 matches in 30 days
Last updated:

How does rainaddanxx play?

Rating 1.08 K/R 0.76 ADR 79.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rainaddanxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
26 matches · 54% win rate
In match 1 of the day +1 ELO
28 matches · 43% win rate

rainaddanxx loses the most ELO on Mirage: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 61%
0.75 better than 57%
77.9 better than 37%
1.04 better than 56%
57% of 70 duels better than 83%
48% of 21 situations better than 75%
Dust 218
61% better than 82%
0.77 better than 65%
80.3 better than 46%
1.13 better than 79%
52% of 65 duels better than 54%
55% of 11 situations better than 88%
Anubis15
47% better than 32%
0.80 better than 81%
81.6 better than 55%
1.09 better than 71%
69% of 32 duels better than 99%
20% of 10 situations better than 12%
Ancient10
40% -
0.79 -
86.2 -
1.09-
73% of 30 duels -
29% of 7 situations -
Nuke7
57% -
0.74 -
69.6 -
1.04-
58% of 12 duels -
50% of 4 situations -
Inferno5
60% -
0.82 -
81.2 -
1.18-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rainaddanxx plays

Across 84 matches rainaddanxx averages K/R 0.76, ADR 79.1 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 37 of 84 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 84 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. rainaddanxx loses the most ELO on Mirage (−55 ELO, win rate 54%). Last 30 days: 23 matches, win rate 35%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.