raidxr1

UY
137 matches tracked
Last updated:

How does raidxr1 play?

K/R 0.65 ADR 73.4 from 137 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 10%
Opening duels won 47%−3 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 27%
Clutch 1v2 won 23%+1 pp better than 64%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 1%−10 pp better than 8%
K/D 0.93−0.05 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 137 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−1.7 pp better than 11%
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 1.7−0.5 better than 7%
4Ks and aces 5x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 1.7−2.4 better than 5%
Enemies flashed per round 0.61+0.35 better than 97%
Rounds with a death 70%−3.0 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.67.

Patterns

From the last 137 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −209 ELO
69 matches · 52% wins
In match 1 of the day −97 ELO
33 matches · 39% wins
On Dust 2 −48 ELO
24 matches · 17% wins

raidxr1 loses the most ELO on Mirage: −209 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 55%
0.68 better than 35%
75.0 better than 32%
-
49% of 205 duels level
37% of 59 situations better than 48%
Dust 224
17% better than 1%
0.61 better than 8%
71.1 better than 13%
-
49% of 71 duels better than 46%
25% of 20 situations better than 18%
Nuke20
50% better than 39%
0.70 better than 32%
73.6 better than 19%
-
56% of 68 duels better than 79%
73% of 11 situations better than 98%
Cache12
58% –
0.63 –
69.3 –
-
37% of 27 duels –
29% of 7 situations –
Ancient10
50% –
0.60 –
76.6 –
-
47% of 38 duels –
14% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How raidxr1 plays

Biggest strength: Utility with impact at 43%. That is better than 91% of players on level 6. Most room to improve: Utility damage per round at 1.7. That is better than only 5% of players on level 6. On average 14.0 kills per match, 47% of them headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 62 matches with detailed stats: 5 4Ks and 0 aces. raidxr1 loses the most ELO on Mirage (−209 ELO, win rate 52%). Things go best on Nuke (+62 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.