raffsen

Canada
On FACEIT since 2014 94 matches tracked 42 matches in 30 days
ELO ▲ 183
3,031
30-day peak: 3,031
Rank EU ▲ 281 places
#6,955
Canada #11 in Canada
30 days · prev. #7,236 · best #6,906
Last updated:

How does raffsen play?

Rating 1.25 (from 75 matches) K/R 0.91 ADR 100.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 75 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.07).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.29+0.22 · Ø 1.07 better than 93%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 20x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 7.5+3.7 · Ø 3.8 better than 98%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.12, Win rate +17 pp
= Stayed the same
K/R at 0.91, ADR at 100.8, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.91 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −17 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.33 · Cache

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
50% better than 31%
0.95 better than 98%
105.2 better than 99%
1.25 better than 92%
63% of 111 duels better than 95%
11% of 9 situations better than 2%
Inferno18
50% better than 19%
0.85 better than 71%
97.2 better than 87%
1.26-
63% of 84 duels better than 80%
63% of 8 situations better than 90%
Dust 215
53% better than 44%
0.92 better than 95%
102.1 better than 98%
1.29-
52% of 77 duels better than 46%
33% of 6 situations better than 34%
Cache11
55% -
0.95 -
99.0 -
1.37-
62% of 61 duels -
40% of 5 situations -
Anubis10
70% -
0.84 -
94.6 -
1.20-
63% of 41 duels -
25% of 4 situations -
Nuke5
20% -
0.91 -
102.1 -
1.08-
50% of 14 duels -
100% of 1 situations -
Mirage4
75% -
0.81 -
89.9 -
1.14-
61% of 23 duels -
33% of 3 situations -
Overpass3
33% -
1.13 -
118.0 -
1.12-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How raffsen plays

Across 94 matches raffsen averages K/R 0.91 and ADR 100.7; the rating across the 75 rated matches is 1.25. Biggest strength: Damage per round (ADR) at 100.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 50 of 75 matches the rating was 1.10 or higher (67%), in 13 it was below 0.90. In 56 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.33. Things go best on Ancient (+20 ELO, win rate 50%). Improved over the last three months: Rating +0.12, Win rate +17 pp. Unchanged in recent months: K/R at 0.91, ADR at 100.8, Headshots at 46%. Last 30 days: 42 matches, win rate 60%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.