radu_nee666

Russia
On FACEIT since 2021 395 matches tracked 94 matches in 30 days
ELO ▼ 27
2,052
30-day peak: 2,387
Rank EU
#210,492
Russia #59,475 in Russia
Last updated:
Next update possible in 47m 13s

How does radu_nee666 play?

Rating 1.10 K/R 0.82 ADR 87.1 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 395 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.05+0.03 · Ø 1.02 better than 59%
Pistol kills per match 3.9
Knife kills 21 in 395 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 98x 4K, 21 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.7 · Ø 4.4 better than 13%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 87.0, Headshots at 54%, ELO at 2,082
▼ Got worse
Rating −0.05, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
111 matches · 47% win rate
In match 4 of the day −60 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 −1 ELO, win rate 45%
On Fridays −30 ELO, win rate 42%

radu_nee666 loses the most ELO on Dust 2: −136 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 3.12 · Nuke
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
47% better than 35%
0.87 better than 93%
93.7 better than 94%
1.18 better than 88%
54% of 776 duels better than 66%
29% of 48 situations better than 26%
Mirage94
45% better than 28%
0.77 better than 65%
83.0 better than 62%
1.03 right on the average
48% of 516 duels better than 32%
29% of 31 situations better than 25%
Anubis80
44% better than 25%
0.78 better than 69%
84.1 better than 70%
1.05 better than 59%
50% of 486 duels better than 41%
34% of 35 situations better than 46%
Ancient49
63% better than 86%
0.83 better than 88%
85.9 better than 75%
1.14 better than 86%
53% of 259 duels better than 58%
31% of 29 situations better than 31%
Nuke42
69% better than 92%
0.85 better than 82%
89.6 better than 78%
1.14 better than 70%
52% of 240 duels better than 37%
56% of 25 situations better than 90%
Cache11
27% -
0.69 -
74.2 -
0.89-
50% of 62 duels -
0% of 5 situations -
Inferno7
43% -
0.70 -
76.2 -
1.00-
47% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How radu_nee666 plays

Across 395 matches radu_nee666 averages K/R 0.82, ADR 87.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 42 matches. In 179 of 395 matches the rating was 1.10 or higher (45%), in 146 it was below 0.90. In 355 matches with detailed stats: 98 4Ks and 21 aces. Best month by rating: July 2026 at 1.15. radu_nee666 loses the most ELO on Dust 2 (−136 ELO, win rate 47%). Things go best on Mirage (+43 ELO, win rate 45%). Match no. 2 of the day goes best: 58% win rate, −29 ELO. Got weaker: Rating −0.05, Win rate −4 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.0, Headshots at 54%, ELO at 2,082. Last 30 days: 94 matches, win rate 46%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.