raduZ-

Switzerland
197 matches tracked 28 matches in 30 days
Last updated:

How does raduZ- play?

Rating 0.95 (from 177 matches) K/R 0.69 ADR 72.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.3
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 21x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +7.6
= Stayed the same
Headshots at 49%, ELO at 1,386
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
51 matches · 41% win rate
On Ancient −52 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −74 ELO, win rate 42%
On Tuesdays −56 ELO, win rate 41%

raduZ- loses the most ELO in match 1 of the day: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 30%
0.67 better than 25%
70.5 better than 8%
0.92 better than 22%
55% of 170 duels better than 79%
30% of 33 situations better than 29%
Mirage43
49% better than 46%
0.68 better than 29%
73.9 better than 21%
0.92 better than 22%
40% of 186 duels better than 8%
46% of 28 situations better than 74%
Ancient32
47% better than 41%
0.72 right on the average
77.2 better than 35%
0.96 better than 39%
46% of 128 duels better than 30%
41% of 17 situations better than 59%
Inferno25
40% better than 16%
0.66 better than 29%
66.1 better than 5%
0.97 better than 43%
48% of 82 duels better than 37%
70% of 20 situations better than 97%
Nuke18
50% better than 35%
0.71 better than 39%
74.1 better than 23%
0.99 better than 39%
54% of 68 duels better than 67%
20% of 10 situations better than 11%
Anubis17
71% better than 97%
0.66 better than 26%
71.0 better than 12%
0.94-
45% of 66 duels better than 24%
43% of 7 situations better than 65%
Cache8
25% -
0.75 -
80.1 -
1.03-
59% of 51 duels -
33% of 3 situations -
Overpass3
33% -
0.69 -
66.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How raduZ- plays

Across 197 matches raduZ- averages K/R 0.69 and ADR 72.4; the rating across the 177 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: Damage per round (ADR) at 72.4, better than only 11% of level 7 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 57 of 177 matches the rating was 1.10 or higher (32%), in 86 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. raduZ- loses the most ELO in match 1 of the day (−84 ELO, win rate 41%). Things go best on Dust 2 (+30 ELO, win rate 45%). Match no. 3 of the day goes best: 56% win rate, +2 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +7.6. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 49%, ELO at 1,386. Last 30 days: 28 matches, win rate 36%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.