raddison

Latvia
On FACEIT since 2015 135 matches tracked 23 matches in 30 days
Last updated:

How does raddison play?

Rating 0.95 (from 105 matches) K/R 0.69 ADR 78.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.6
Zeus kills1 in 135 matches
Knife kills 2 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 2 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 77.8
▼ Got worse
Win rate −11 pp, ELO −130

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
20 matches · 45% win rate
On Dust 2 −25 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 −25 ELO, win rate 40%
On Saturdays +20 ELO, win rate 43%

raddison loses the most ELO on Ancient: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 60%
0.68 better than 22%
75.9 better than 24%
0.97 better than 28%
51% of 119 duels right on the average
44% of 18 situations better than 68%
Mirage26
50% better than 41%
0.68 better than 22%
75.3 better than 22%
0.92 better than 14%
53% of 75 duels better than 61%
30% of 20 situations better than 26%
Inferno25
44% better than 18%
0.72 better than 33%
83.0 better than 54%
1.02 better than 34%
53% of 95 duels right on the average
25% of 8 situations better than 17%
Ancient20
45% better than 26%
0.70 better than 27%
77.7 better than 29%
0.92 better than 13%
41% of 59 duels better than 6%
50% of 12 situations better than 80%
Nuke9
44% -
0.66 -
75.5 -
0.93-
38% of 40 duels -
38% of 8 situations -
Anubis7
14% -
0.68 -
81.3 -
0.82-
29% of 17 duels -
33% of 3 situations -
Cache5
60% -
0.61 -
76.3 -
0.87-
58% of 19 duels -
50% of 2 situations -
Overpass3
100% -
0.66 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How raddison plays

Across 135 matches raddison averages K/R 0.69 and ADR 78.0; the rating across the 105 rated matches is 0.95. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 27 of 105 matches the rating was 1.10 or higher (26%), in 48 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. raddison loses the most ELO on Ancient (−30 ELO, win rate 45%). Things go best on Inferno (+20 ELO, win rate 44%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: Rating +0.05, Headshots +3 pp. Got weaker: Win rate −11 pp, ELO −130. Unchanged in recent months: K/R at 0.69, ADR at 77.8. Last 30 days: 23 matches, win rate 35%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.