radberg57

Turkey
159 matches tracked 21 matches in 30 days
Last updated:

How does radberg57 play?

Rating 0.95 (from 42 matches) K/R 0.66 ADR 71.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5.0 pp better than 1%
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−5 pp better than 22%
AWP share of kills 11%+1 pp better than 60%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.2
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 30%
Rounds with 3K 3.0%−0.9 pp better than 12%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 5x 4K, 3 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 93%
Utility damage per round 7.0+2.8 better than 94%
Enemies flashed per round 0.31+0.03 better than 63%
Rounds with a death 68%−4.0 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +2 pp, ELO +445
= Stayed the same
K/R at 0.67, ADR at 71.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64).

Patterns

From the last 159 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −110 ELO
21 matches · 38% wins
On Inferno −56 ELO
26 matches · 62% wins
On Dust 2 −54 ELO
49 matches · 51% wins

radberg57 loses the most ELO in match 3 of the day: −110 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.63 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 52%
0.65 better than 14%
70.9 better than 9%
0.93–
38% of 65 duels better than 3%
33% of 12 situations better than 37%
Anubis27
44% better than 27%
0.69 better than 27%
70.1 better than 6%
0.98–
42% of 53 duels better than 10%
34% of 29 situations better than 43%
Inferno26
62% better than 78%
0.67 better than 27%
72.4 better than 14%
0.93–
49% of 53 duels better than 36%
35% of 17 situations better than 44%
Ancient19
47% better than 33%
0.69 better than 26%
75.0 better than 22%
1.02–
33% of 30 duels better than 1%
63% of 8 situations better than 93%
Nuke14
57% –
0.63 –
69.0 –
1.03–
62% of 26 duels –
20% of 10 situations –
Mirage13
46% –
0.65 –
68.9 –
0.93–
46% of 24 duels –
20% of 10 situations –
Cache7
29% –
0.65 –
71.0 –
0.91–
75% of 8 duels –
33% of 3 situations –
Overpass3
33% –
0.72 –
80.3 –
-
38% of 8 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How radberg57 plays

Across 159 matches radberg57 averages K/R 0.66 and ADR 71.3; the rating across the 42 rated matches is 0.95. Biggest strength: Utility damage per round at 7.0. That is better than 94% of players on level 8. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 8. On average 14.2 kills per match, 42% of them headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 104 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. radberg57 loses the most ELO in match 3 of the day (−110 ELO, win rate 38%). Things go best from match 5 of the day (+30 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp, ELO +445. Unchanged in recent months: K/R at 0.67, ADR at 71.8, Win rate at 51%. Last 30 days: 21 matches, win rate 57%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.