fjf

Switzerland
On FACEIT since 2018 410 matches tracked 201 matches in 30 days
ELO ▲ 316
3,464
30-day peak: 3,464
Rank EU ▲ 2,169 places
#1,466
Switzerland #5 in Switzerland
30 days · prev. #3,635 · best #1,466
Last updated:

How does fjf play?

Rating 1.00 (from 395 matches) K/R 0.71 ADR 78.1 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 397 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 54%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 3.0
Knife kills 2 in 410 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 63x 4K, 3 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +304
= Stayed the same
ADR at 79.2, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
140 matches · 51% win rate
On Dust 2 −88 ELO
83 matches · 45% win rate
On Mondays −152 ELO, win rate 38%

fjf loses the most ELO on Mirage: −111 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 2.36 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
51% better than 34%
0.69 better than 18%
76.8 better than 23%
0.98 better than 22%
50% of 486 duels better than 34%
43% of 65 situations better than 64%
Dust 283
45% better than 18%
0.67 better than 13%
75.6 better than 20%
0.96 better than 16%
46% of 304 duels better than 18%
51% of 49 situations better than 82%
Anubis76
62% better than 72%
0.75 right on the average
82.1 better than 53%
1.07 better than 53%
55% of 328 duels better than 64%
30% of 43 situations better than 29%
Ancient75
53% better than 42%
0.72 better than 31%
79.1 better than 33%
0.99 better than 26%
55% of 296 duels better than 65%
38% of 39 situations right on the average
Nuke22
55% better than 41%
0.70 better than 21%
79.5 better than 36%
0.99 better than 23%
49% of 74 duels better than 27%
0% of 8 situations better than 1%
Inferno9
33% -
0.78 -
82.9 -
1.13-
67% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fjf plays

Across 410 matches fjf averages K/R 0.71 and ADR 78.1; the rating across the 395 rated matches is 1.00. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 76 matches. In 137 of 397 matches the rating was 1.10 or higher (35%), in 163 it was below 0.90. In 324 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: November 2026 at 1.11. fjf loses the most ELO on Mirage (−111 ELO, win rate 51%). Things go best on Anubis (+218 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +304. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 79.2, Win rate at 52%. Last 30 days: 201 matches, win rate 54%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.