rabs-

DO
On FACEIT since 2017 196 matches tracked 35 matches in 30 days
ELO ▼ 62
2,952
30-day peak: 3,014
Rank EU ▲ 428 places
#9,466
DO #2 in DO
30 days · prev. #9,894 · best #9,152
Last updated:

How does rabs- play?

Rating 1.05 (from 175 matches) K/R 0.73 ADR 81.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 5 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 35%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 91%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ELO at 2,961
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.2, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
63 matches · 51% win rate
On Mirage −33 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 +28 ELO, win rate 52%
On Mondays −49 ELO, win rate 47%

rabs- loses the most ELO on Dust 2: −33 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 41%
0.71 better than 30%
80.3 better than 42%
0.98 better than 23%
42% of 250 duels better than 7%
39% of 31 situations better than 52%
Mirage48
52% better than 44%
0.73 better than 37%
79.9 better than 38%
1.07 better than 55%
43% of 162 duels better than 8%
27% of 22 situations better than 18%
Inferno41
63% better than 69%
0.78 right on the average
85.5 better than 54%
1.15 better than 61%
58% of 163 duels better than 67%
47% of 30 situations better than 70%
Cache20
70% better than 87%
0.73 better than 28%
77.3 better than 20%
1.02 better than 27%
45% of 92 duels better than 9%
67% of 6 situations better than 94%
Ancient17
71% better than 94%
0.76 right on the average
85.9 better than 67%
1.06-
64% of 77 duels better than 96%
80% of 5 situations better than 99%
Anubis3
33% -
0.55 -
71.2 -
0.72-
40% of 20 duels -
0% of 2 situations -
Overpass3
67% -
0.65 -
61.8 -
0.93-
100% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rabs- plays

Across 196 matches rabs- averages K/R 0.73 and ADR 81.1; the rating across the 175 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 69 of 175 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 110 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.30. rabs- loses the most ELO on Dust 2 (−33 ELO, win rate 51%). Things go best on Inferno (+15 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.2, Headshots −2 pp. Unchanged in recent months: ELO at 2,961. Last 30 days: 35 matches, win rate 51%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.