raass

Australia
On FACEIT since 2015 174 matches tracked 147 matches in 30 days
ELO ▲ 79
2,701
30-day peak: 2,753
Rank OCE ▲ 15 places
#141
Australia #76 in Australia
30 days · prev. #156 · best #140
Last updated:

How does raass play?

Rating 1.12 (from 155 matches) K/R 0.80 ADR 83.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 58%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 32x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether raass is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −207 ELO
33 matches · 39% win rate
On Dust 2 −91 ELO
42 matches · 52% win rate
On Fridays −131 ELO, win rate 43%

raass loses the most ELO in match 2 of the day: −207 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.96 · Anubis
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
58% better than 66%
0.82 better than 79%
86.4 better than 70%
1.15 better than 80%
54% of 166 duels better than 63%
33% of 40 situations better than 37%
Dust 242
52% right on the average
0.79 better than 68%
81.3 better than 48%
1.08 better than 59%
51% of 124 duels better than 46%
41% of 29 situations better than 57%
Anubis34
74% better than 97%
0.83 better than 83%
82.7 better than 57%
1.19 better than 87%
65% of 80 duels better than 97%
41% of 22 situations better than 56%
Mirage33
48% better than 33%
0.77 better than 59%
82.7 better than 55%
1.06 better than 55%
47% of 98 duels better than 23%
27% of 15 situations better than 19%
Inferno9
44% -
0.82 -
88.3 -
1.21-
39% of 23 duels -
27% of 11 situations -
Cache7
57% -
0.67 -
73.1 -
1.01-
40% of 10 duels -
43% of 7 situations -
Overpass3
33% -
0.98 -
92.6 -
1.20-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raass plays

Across 174 matches raass averages K/R 0.80 and ADR 83.3; the rating across the 155 rated matches is 1.12. Biggest strength: K/D at 1.17, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 74% win rate in 34 matches. In 85 of 155 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 148 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. raass loses the most ELO in match 2 of the day (−207 ELO, win rate 39%). Things go best from match 5 of the day (+101 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +101 ELO. Last 30 days: 147 matches, win rate 56%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.