raamzess999

Ukraine
On FACEIT since 2021 365 matches tracked 101 matches in 30 days
ELO ▲ 238
2,664
30-day peak: 2,707
Rank EU
#26,466
Ukraine #1,299 in Ukraine
Last updated:
Next update possible in 1h 29m

How does raamzess999 play?

Rating 1.08 (from 344 matches) K/R 0.79 ADR 87.1 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 344 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.9
Knife kills 7 in 365 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 75x 4K, 3 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +279
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 86.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
114 matches · 49% win rate
In match 1 of the day −46 ELO
81 matches · 38% win rate
On Wednesdays −16 ELO, win rate 41%

raamzess999 loses the most ELO on Mirage: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.48 · Nuke

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 34%
0.82 better than 80%
89.5 better than 84%
1.11 better than 71%
54% of 592 duels better than 63%
42% of 52 situations better than 60%
Dust 286
47% better than 30%
0.77 better than 61%
85.1 better than 68%
1.07 better than 57%
53% of 404 duels better than 55%
30% of 46 situations better than 28%
Ancient59
49% better than 36%
0.78 better than 60%
86.1 better than 67%
1.02 better than 40%
52% of 367 duels better than 47%
44% of 25 situations better than 67%
Anubis46
50% better than 40%
0.77 better than 61%
86.4 better than 75%
1.06 better than 54%
52% of 275 duels right on the average
62% of 13 situations better than 92%
Nuke25
56% better than 55%
0.75 better than 46%
81.1 better than 42%
1.03 better than 40%
56% of 142 duels better than 67%
42% of 12 situations better than 55%
Inferno18
44% better than 14%
0.65 better than 5%
76.9 better than 18%
0.86 better than 1%
40% of 101 duels better than 1%
13% of 8 situations better than 4%
Cache16
63% -
0.95 -
104.3 -
1.34-
58% of 106 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raamzess999 plays

Across 365 matches raamzess999 averages K/R 0.79 and ADR 87.1; the rating across the 344 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 159 of 344 matches the rating was 1.10 or higher (46%), in 110 it was below 0.90. In 298 matches with detailed stats: 75 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. raamzess999 loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Ancient (+181 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +17 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +279. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 86.6. Last 30 days: 101 matches, win rate 54%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.