raTuhx

Brazil
On FACEIT since 2024 167 matches tracked
ELO ▲ 133
2,679
30-day peak: 2,679
Rank SA ▲ 91 places
#581
Brazil #404 in Brazil
30 days · prev. #672 · best #561
Last updated:

How does raTuhx play?

Rating 1.00 (from 124 matches) K/R 0.70 ADR 76.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.6
Knife kills 3 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 14x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.2, Headshots −2 pp, Win rate −6 pp, ELO −85

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
83 matches · 55% win rate
On Thursdays −38 ELO, win rate 42%

raTuhx loses the most ELO on Mirage: −116 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 58%
0.67 better than 14%
72.3 better than 9%
0.92 better than 11%
47% of 259 duels better than 22%
46% of 26 situations better than 73%
Dust 248
52% right on the average
0.70 better than 27%
76.5 better than 24%
1.03 better than 45%
48% of 134 duels better than 29%
44% of 16 situations better than 65%
Inferno10
30% -
0.85 -
89.4 -
1.23-
62% of 37 duels -
50% of 2 situations -
Ancient8
50% -
0.73 -
88.7 -
1.08-
47% of 15 duels -
67% of 6 situations -
Cache7
43% -
0.71 -
74.8 -
0.95-
45% of 11 duels -
0% of 3 situations -
Anubis6
67% -
0.83 -
91.0 -
1.28-
56% of 16 duels -
33% of 3 situations -
Nuke4
100% -
0.68 -
68.1 -
1.00-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raTuhx plays

Across 167 matches raTuhx averages K/R 0.70 and ADR 76.1; the rating across the 124 rated matches is 1.00. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 62% headshots. The strongest map is Mirage with a 55% win rate in 83 matches. In 43 of 124 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. raTuhx loses the most ELO on Mirage (−116 ELO, win rate 55%). Things go best on Dust 2 (+95 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +69 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.2, Headshots −2 pp, Win rate −6 pp, ELO −85. Last 30 days: 8 matches, win rate 75%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.